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Labyrinth Lurker

11
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A member registered Jul 19, 2023 · View creator page →

Recent community posts

This is absolutely brilliant! It actually scratches an itch I’d didn’t know I had. I think a big part of playing solo is getting so immersed in ideas and thoughts about the game, even when you’re not playing. For example, you played an inspiring session the night before and engine is still running, tank full of gas, inside your head. Can’t really break out the dice and go into solo mode at work right? Now I have rules to continue the game at anytime. Just switch from my tabletop solo engine to my brain solo engine (every solo player plays with multiple engines and rules anyway). This is going in the Essential Folder. Thanks!

Rondel mechanic is top tier gold! I would love to know more about how you developed it! 

This scratches an itch! It would be cool to design maps for and add some additional terrain rules.

This is just so creative on so many levels. I love the idea of the sandstorms drag out memories and leave fragments of lost civilizations making an almost endlessly fresh world to explore and lost of replay-ability. And the ticking clock of your dying sand bike. The layout is gorgeous and perfectly utilitarian. Haven’t played this one through yet but it’s clear (just like the layout and design) that this is a good one!

I have been searching for this exact thing for so long! I have HexKit + a ton of tools and tilesets but I’m currently on on iOS/iPad. I cant run most Hex tile mapping programs the use custom or 3rd party tiles. HexHive runs in the browser so I can actually use my tile sets and run HexHive anywhere. As clearly stated, it’s in dev so don’t expect a perfect smooth ride but do expect simple, clean, intuitive UI and expect to create some cool maps with your tiles. I’ll be following this one.

Ugh, I love these!Perfect for a little hex adv I’m making but PayPal hates me. I guess I’m finally going to have to fight PayPal now. I need these cool hex tiles!

I love this! Meat & potatoes, no nonsense battles. The layout looks amazing. 

Haha! Thanks for the positivity my friend!  At the end of the day, these jams are about having fun, making friends, and nurturing this cool little community. With that in mid I just jumped in the deep in no floaties. I watched a ton of game jam tips on YouTube  today., sketched up my idea, filled up & cleared my kanban board, It’s natural for us neurotics to fill in the blanks with anxiety. My main concern at this point is resisting throwing a hundred ideas into one game. It’s high priority to keep out short, sweet and simple. I’d rather dial in on a few well crafted elements than diarrhea a TEDtalk worth of nonsense. Thanks for the kind words! 

Hey everyone! This is my first Jam! Well technically I signed up for the Open Source Jam right before this but that was because I was inspired to make something from Roll Up.  I’ve always wanted to join a jam but I usually talk myself out it. I’m not a designer or anything. Just an average life-long ttrpg addict with a million ideas bouncing around in my skull. In any case. Roll Up kind of spoke to me. It doesn’t hurt that you’ve taken the time to include so many resources to help produce a game with RU. Obviously, it’s perfect for a first time game maker. Thank you for putting all that together Hugh! If anyone has any tips or timeless immortal knowledge to bestow upon a fist timer, I’m all ears!

This is my first Jam and I’m feel like I just made a major life decision when I clicked that “Join Now” button lol. If anyone cares to give me any tips, pointers, or support please do. I’m really excited to get involved. 

All the mechanics are perfect. Overall Solid. Cute graphics. Nice colors. Cute cool spell graphics.