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LaconicKibitz

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A member registered Oct 11, 2023 · View creator page →

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Recent community posts

I think the you did a good job designing the game, especially as a solo dev in Godot. The mechanics of building up farmland to attract animals are unique and pretty engaging. However, on the Windows build, the inventory controls stopped working when I left the house. I could still move around, but couldn't interact with the ground with the tools.

The low poly art design and models are great. My only criticism is that the controls don't feel very responsive. The forward and reverse are fine, but the A/D rotation felt very awkward and delayed.

There's a solid foundation for a game in this current build. The animal characters and the 2D/3D hybrid art style is eye catching. I would have liked to see more content, especially content related to the Jam's theme. It felt like it was just about to start engaging with the topic in the second level, but then it ended.

The gameplay is interesting and has potential, but I would need to see it in the context of the level to fully understand what I'm supposed to do. Additionally, there a slightly annoying camera glitch that occurs when you move the robot behind a tall object. The camera zooms in really close.

I tried to play both the WebGL and Windows version. The game would load, but I would be stuck on a screen with a cat, moped, and crow. I was unable to move around with WASD or arrow keys. Clicking the sprite and and moving the mouse around had no apparent effect.

You have quite a bit of research, art, and writing to do if you're designing 3 separate scenarios for your game. Have you considered just focusing on one scenario and fleshing it out in greater detail?

You guys have created an interesting environment and space that I'm curious to explore. The current context fits into the climate narrative well too. I do wish I could see some plans as to how you will build this game in the coming weeks. I wish your team the best of luck!

I am primarily a digital game designer so I do not feel qualified to comment on the production of a physical game. However, I do think you have a disconnect between your theme about acid rain and your planned gameplay. The focus seems to be centered around a card battle system with the players fighting against monsters. I'm not seeing how your research on acid rain fits in at the moment. I recommend expanding on this aspect of your game. That said, you have an unique art style which works will with the narrative you have described. I look forward to seeing the different monster and character designs.