I think the you did a good job designing the game, especially as a solo dev in Godot. The mechanics of building up farmland to attract animals are unique and pretty engaging. However, on the Windows build, the inventory controls stopped working when I left the house. I could still move around, but couldn't interact with the ground with the tools.
LaconicKibitz
Creator of
Recent community posts
There's a solid foundation for a game in this current build. The animal characters and the 2D/3D hybrid art style is eye catching. I would have liked to see more content, especially content related to the Jam's theme. It felt like it was just about to start engaging with the topic in the second level, but then it ended.
I am primarily a digital game designer so I do not feel qualified to comment on the production of a physical game. However, I do think you have a disconnect between your theme about acid rain and your planned gameplay. The focus seems to be centered around a card battle system with the players fighting against monsters. I'm not seeing how your research on acid rain fits in at the moment. I recommend expanding on this aspect of your game. That said, you have an unique art style which works will with the narrative you have described. I look forward to seeing the different monster and character designs.