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Lalalewds

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A member registered Jan 31, 2023 · View creator page →

Creator of

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Perfect! Then 4.1 it will be! Time to move onto the next step of making ever character!!

With the overwhelming response for 4.1, I believe that's what we'll be going with! Though, Foxekai is looking into potentially making a modular UI that can be adjusted in game to the player's liking, so that could fun, too! For now, though, 4.1 checks all the boxes! Thank you!! Pixel art is challenging, but when done right, it's so cute! Now I just need to make the 112+ characters in the game and all their expressions...

After some suggestions about the character size, we came up with this. Does it change your choice? 

Never feel stupid!! Your feedback is golden! If Foxekai can manage that, it would be such a cute option to move the UI elements around to whatever the player likes!

There's most certainly going to be portraits with changes depending on the events going on, so full body will be best. As for the idea you have, is this what you meant?

That's a good point. The overwhelming conclusion from everyone is that pixel art is the right choice and I agree. The scenes I've already made can be used other things. 

Thank you for the compliment, though!!! My art may not be used in this game but, swallowing my pride is just part of that process of making a great game!! 

Agreed!

Don't feel guilty!! Am Learning to do pixel art and honestly, love the aesthetic of it! Just happy that everyone else agrees that the pixel art is the right move.

Might still do full HD art as long some credit scenes or something later in the game. Maybe even just some things I post as promotional art on socials!!

Thanks! Totally agree with you, too! This is already a really big project for both of us developers.

The test build 0.01 is the most current testable build. Sorry about the black screen on the RPG maker version, maybe something broke in it. It's really just a historic build that won't have any weight to what A Forest Tail is now. We just put that back up at the request of another who wanted to see it. The engine is godot now!

I'm just glad you're still here! Thanks for your support!! <3

The old version was too old since the game's been basically graphically remade, but I'll ask our coding dev for a version to demo for now. It's really barebones, but even then it's more than the previous demo!

Sorry about that! Someone forgot the 's' on "Lalalewds". It's fixed now! Thank you!

My Patreon has been active, maybe you saw the wrong one? Either way, still active! New update is out with big changes!

Just posted a new update!

Thank you!! I wish I had more to show for! It's a slow project since there's just two of us working on it and only one of us knows how to code things. I will at least put out some kind of update once a week! Promise!

I think you have a good point. It would be a lot less work which would let me focus more on the bigger picture of it all.  I'll make sure to keep this in mind with the next update! 

These are really important points!

The UI is most certainly going to be leaving. It's what we are working on right now, but it's a doozy of a workload! The big goal is make this into a game that doesn't just bleed "MADE IN RPG MAKER" like most games of a similar style. At the same time, we have such a story to tell with this! The menu is very likely going to be simplified to basics like inventory, map and options.

The sprite does seem a bit out of place. I could never really tell why, but that makes it clear. I'm not sure if I should use a more detailed tileset or if I should change the sprite to be more fitting to the world it's in. The portraits are the main focus, so maybe having a more simplistic sprite would balance it out a lot better.

Thank you for all the questions!! I'd be glad to get some advice on directions as well <3
As for gameplay, I want this to be a long story-rich game about leaving your home town to find someone you lost. Over that time  you'll encounter many fetch quests and possible battle enemies. I'm not completely sure if a battle system will fit here since I only know how to really make this into a turn based combat system. There will be an extensive amount of dialogue, but nothing filler to just waste time. Everything will come full circle and decisions will have greater and greater impacts the further you go.
Stardew Valley and Zelda were big influences on my interest in making a game.

As for romance, this will be all on the foundation of my own art which is NSFW. There will be plenty of girls along the way to build relationships with and ultimately bring along in your quest. I'd like to add buffs for each companion to bring, yes, but depending on the time frame of how fast this project is progressing, I may not go that in depth to begin with. I don't want to get too ambitious and end up with a a game that just has pieces of potential all over the place.

There will be cutscenes between characters for sure and mini-games are on the board of potentials. Mini games are low on the priority. Depending on how well this little demo and my art are received will decide how far I can go before I'll be out of funding. Funding will mostly go to developers for their help since I know very little about coding. I have an amazing dev working with me as of now. We've been close for a long time, so I know I can trust them not to drop this.