I'm in the process of redoing all assets and trying to recreate the combat system in Unity to make this a 3d game. Right now I'm somewhat busy with other things but it is likely that I'll be able to release a new demo this summer.
Lance of Longinus
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So far this is the second time for me that I joined a game jam. In my first attempt at trying out a game jam just a week ago the time was very limited and and I had the game in my mind pretty much when I read the game jam's title, so I just death marshed the whole thing through in the few days till the end.
Here however I feel I got stuck with taking notes, collecting reference images, reading through naming websites and doing just anything other than actually starting to work on it.
The somewhat abrupt end is for the most part a result of practical considerations. The day before yesterday I spent almost 24 hours working obsessively non-stop on the game while forgetting everything else, and the deadline was coming nearer quickly, so I decided that I had to ring down the curtain.