Happy Holidays!
Lanwolf96
Recent community posts
I've only given it a run so far, but I liked Khenbish's hangout scenes. They were quite fun to read and relatable, how unique his situation is. I particularly enjoyed the restaurant outing, the hotel magic struck again XD. The particulars of Khenbish's curse were interesting, it was different from some of the other courses we have seen so far and yet it makes sense overall. I'll play it over in other routes to see what I may have missed.
There's only one important question to ask: Will we get to pet the moos?
Jokes aside, I wanted to ask if we will get to know a bit more about our legal demon and our loyal accountant in the future updates, they had quite a start and I'm quite intrigued by them.
On a more curiosity only side, just how much does Khenbish know about cooking overall? I know it is a very vague question so feel free to answer as you see fit.
Good work on the project so far MinoTeam, I'll be excitedly waiting to see where you take the project.
That was very informative and it was a joy to see. I enjoy seeing how others work their stories and the way they change it. I certainly loved seeing a bit more of the LatAm way of telling stories, I've grown fond of it the last few years, even if I couldn't get into it as a kid. This may sound repetitive by now, but good work on all of it, it was a great experience.
Well, just finished my first run of the new build with Khenbish and a certain legal expert in my staff and wow, I need to play more because I couldn't finish all the things I wanted, but, I'm loving what I saw and I'm certainly going to take my time with the rest. Though reluctant at first to play the ruthless route, I'm very much on board with the whole hero/redeemer narrative, playing it game me a lot of insight into some of the lore and the changes from its first iteration, plus some pretty solid writing. It also lifted up the whole redeemer narrative to a whole new level and it makes my decisions feel more important that they would usually be. I enjoyed both the hitherlands and the new chapters, and you bet I'm going to play detective with certain documents and see where all the threads connect. I think I have a good idea of some things, but there are still a few mysteries I'd like to solve and a pair of guests I'd like to explore more. The new songs were a great addition and I think you did a great job of placing them in the scenes, I particularly enjoyed a few of them specially in a scene concerning two particular mythical and their strange connection.. Well, this is running a bit long, so, suffice to say I think you did an amazing job and I'll make sure to answer the survey once I have given it a few more looks.
Just finished some of the ruthless routes in minotaur hotel. I didn't expect to have so many feelings. It was very powerful and reminded me of old Greek tragedies. I enjoyed how it changed and the many call backs to elements of the original story and Greek myths as well (even if I'm not that knowledgeable about them). It was great to see it all unfold, and to know what things lay in wait for the future of the kind master's hotel. Though I'm sure I can't play it again, I can see why the Ruthless route needed to be made and how it plays to drive home the message of the hotel. Good work all around minoh team. Now, to make the moos happy.
Hey, good work with the stories. Only had time to give the first two a quick look, but I did find a few mistakes. I'll leave them down below for you to check on your own time:
Dugeon of the accursed sword (pure route)
page 2 "But that's **excatly** when you see it."<-- should be exactly
page 3 In **antecipation**, your tongue plays with your short snout. No use standing around. This is the victor's spoils.<--should be anticipation
page 6 "I warned*,* you, young tapir." <--I think that comma I highlighted is unnecessary-
last page broken image <-- now, this one may be a thing with my own browser, but just in case it isn't, I'm pointing it out.
I'll let you know if I find anything else. This is a good start though, keep it up.