Hello, at the moment I don't have a Mac at hand and most of the times it's needed to create a and test a Mac version, I think the Windows version could work on Mac using Wine or a similar software.
A browser version can be created but I liked the extra control I had when making it an executable, maybe in the future I could try and make a Mac or browser version, but if you can give Wine a try on Mac and give me feedback about it I would appreciate it.
LaPieza
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Hello, sorry for the very late reply, I was trying to solve the issue with Android 12, but looks like to much has changed from 11 to 12 and the software I'm using to export the Android version doesn't have (yet) support for Android 12.
I tried some workarounds but wasn't successful, this was made with Ouya (Android 4.1) as the main Android target and works fine up to Android 11, it's also available for Windows and Linux and will check for newer version of Android when the exporter add support for them, sorry for not being able to solve this issue but hope you can check the game on other device and hopefully enjoy it with some friends.
I'm checking and it's wide but it's not wider enough to cause problems with the infinite scroll, for the scroll to break it requires a screen ratio of almost as wide as 3:1, I'm testing here and it should work fine with your screen size.
Maybe it's related to other thing like the graphic card not being able to refresh a big screen on the required rate on the canvas object, you can try lowering the resolution and checking if that solves it, are you playing on the Ouya (or other android device) or in Windows or Linux?
Hello, how wide is your screen?
The game screen adjust to cover all the screen available without any deformation, the optimal screen ratio is 16:9 (for example 1280x720), I tested with more wider ratios without issues but due to the way the infinite scroll is programed it flickers on very widescreen configurations (like 2 or 3 screen setups).
If you give me some feedback on how wide your screen is I can look up for a solution (maybe I could add black bars on the side of the very wide screens...).
Thanks for the feedback for the game on the Ouya console, I'll check if I can add some sounds effects, I tried once with one for the goal but it became to repetitive, maybe adding various and playing them at random could do the trick.
I'm wondering about the one that talks about the paywall, it has a demo with one stage (after the intro stage) that can be fully played against friends or the A.I., maybe it's not so clear.
About the Ouya Store, I think it has to do with the signing process, there used to be various ways to sign the file for a javascript game for Android 4.1 but now they don't work anymore so I autosigned it, it works for sideloading but as far a I know it doesn't work with Ouya's Store, if I find another method I will try it on the future, but for now it's easy sideloadeable.
Thanks for playing and for the feedback.
What exactly it's happening?
Does the screen froze and then it move again and it skip some frames? I've notice that on my Ouya on my game and in others and sometimes it happends when the Ouya is trying to connect to the Wi-Fi, but stabilize after a while or you can turn the Wi-Fi of the Ouya off.
If you mean the screen scrolling left and right, that's how the game works, to keep the purple ball in the center of the screen, also it's important for other stages that are wider.
Tell me what do you mean by screen jerking to be able to give you better support or try to reproduce the problem on my Ouya soo I can look for a solution.
It's the first game that I share with the whole web, before that I mostly shared them with my close friends or a small network, I tried keep it almost textless except for the menu, and see if the game explains itself, it's a sports platformer local multiplayer game for 1 to 4 players and can be played against computer AIs, it has some options for different complexities and it's possible to play it on PC, Linux and Android, you can use a keyboard and/or some gamepads also touchscreen can be used as control by one player.
Tell me what you think, would like to know if the game it's easy to understand or it need more explanations and if you find it fun to play, it has a free demo, and the full version has 8 stages but more will be added soon: https://lapieza.itch.io/roly-polo