Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

larkenx

11
Posts
1
Topics
2
Followers
A member registered Feb 13, 2018 · View creator page →

Creator of

Recent community posts

(1 edit)

Unfortunately, running it from source is kind of a pain since it has a few dependencies...Happy to boot up a VDE in Linux and create an executable for you if you're interested in playing it sometime outside of rating it. I have included a windows version in my first release on github https://github.com/Larkenx/LispGameJame2018/releases/tag/1.0

For those who are interested in checking out my game independent of rating it, feel free to check out my release on github. I have released a windows and OSX version of the game. To install it, download either the osx.dmg or windows.zip, extract it, and run the main executable under the main folder. The version I have up on github is more complete - featuring gems you can collect and "win" the game by collecting all the gems. https://github.com/Larkenx/LispGameJame2018/releases/tag/1.0

thanks checking it out. Unfortunately I didn’t have enough time to add gems to collect.

I will do my best to find some time to upload a windows version! I am on vacation, and away from my usual development machine...

(1 edit)

My worst moment

I stated the jam two days late, built a prototype in a day, then spent a day learning how to use other parts of the Racket language to do it better, so I threw everything out and started again on ~ Day 5! Realizing that I wouldn’t really have a game but more of a world explorer on the last few days was a bit upsetting

My best moment  

Being able to use a third party simplex noise library and generate elevation maps and visualize them in 3D is one of the coolest things I’ve ever done in computer science. Being able to then translate that to a 2D, top-down ASCII view was really rewarding and gives me lots of ideas on how to work with that in the future!


I did a lot of work (spent too much time) with procedural map generation and it left very little time for developing gameplay. You can explore the infinite map and fight some baddies, and die!

wow that looks awesome! Love those smoke effects

After hitting a road block, I took the backseat for a few days and studied this excellent guide on how to build roguelikes in racket https://blog.jverkamp.com/2013/04/04/racket-roguelike-1-a-gui-screens-i/o-and-yo.... I completely gutted the rendering portion of the tutorial code, but kept a large majority of the procedural map generation, prototypes for tiles & entity structures. in my remaining days of the jam, I'd like to give the game an overall look & feel, as well as some clear and cut win/lose conditions. Here's a GIF of exploring the infinite surface of simplex noise

Today, I accomplished a lot!

  • Enemies now move in a random directions. When they're close enough to you, they'll attack!
  • If you move into the same square as an enemy, you'll attack them.
  • If you die, you lose! 
  • If you kill all of the enemies, you win!

 

(2 edits)

Rendering the floor, walls, and most importantly, the @ in my Racket Roguelike! Next up, enemies...or map generation?

I was wondering if there are any preferred game genres, or recommendations. I taught a few Racket classes in college so I thought I might use Racket to create a roguelike, or a procedurally generated space exploration game.