Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

LartonQuidelsby

3
Posts
A member registered Jan 10, 2024 · View creator page →

Creator of

Recent community posts

Thanks for the reply! The scope speed is definitely something I should have spent more time tweaking.

thank you for your comment, and the comments from your team! Level selection was certainly an oversight. The mouse movement was meant to provide a challenge, and the cross hair moves faster the farther away the mouse is from it, although I can see now that too much lagging behind can become frustrating and simply makes you wait.

Cool game! I especially liked the combination of isometric perspective, pixel art, and 3D(?) physics. I would have liked to be able to see the future path of cars up to x distance revealed in some manner (mouse over, when stopped at a red light, etc.) to plan more effectively. I liked the feedback from car crashes and unhappy cars, the animation and sound design was very satisfying.