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How does the game fit the theme?
You only have one shot, and you have to make it count.
What code and assets did you not make from scratch during the jam (if any)?
sound effects for gun, and ambiance
How many people worked on the game?1
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Comments
I'm a sucker for a good sniping game. This one was fun and I enjoyed the spotter telling me when I failed or not lol
I think the scope movement was a tad bit too slow at times but I see what you were going for with that. great job.
I like the concept it fits the theme well. I love the simple but effective design of the characters. Like the others i feel the scope is a little slow but if you look at the character patterns first, it gets easier.
Super simple, yet super satisfying, nice. My only gripe is that the scope felt *too* slow, but otherwise, that was a very fun experience. Nice work.
Thanks for the reply! The scope speed is definitely something I should have spent more time tweaking.
It's pretty good having that be a lot slower than the mouse, but it definitely does feel like it crawls at the moment!
Great work overall!
You can push this idea a bit further with things that change your plan.
For the art, i love the simple design, it makes me thinking of ape escape !
Nice feedback, the sound effect is quite cool !
Which out the mouse movement is too slow, and it's hard to know if we will kill the guy in red. This can be a bit frustrating as you lose time every time you want to replay a level.
Wow great idea ! Like the simple and effective art style (also voices are a nice touch)
Great work overall!
Theme:
“My super planned murder can’t go wrong ? Wait ?”. Good take! IDK how but maybe you can push this idea a bit further with things that change your plan.
Art:
Good idea to have such a simple design for the target vs other people. I think it’s maybe lacking a simple background
Gameplay:
IMO this is where you have the most positive and negative things…
Positive: It feels great to fire, the sound effect, the bullet animation and the announcer at the end. Nice!
Negative: the mouse movement is too slow, it feels sluggish. This can be a bit frustrating as you lose X seconds every time you replay a level. This combined with no level selection hurt the replayability.
Overall: Nice Work !
thank you for your comment, and the comments from your team! Level selection was certainly an oversight. The mouse movement was meant to provide a challenge, and the cross hair moves faster the farther away the mouse is from it, although I can see now that too much lagging behind can become frustrating and simply makes you wait.