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Laukaus Games
Creator of
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I'm working on stuff in the backend but since I'm doing this for free on my free time, as a hobby and for personal learning, I don't make promises on any releases or updates.
All my games are provided as they are and I will continue their development if I find it worth my personal investment. Making games is a very time consuming endeavour.
Good evening!
I just released a public demo of my upcoming game Para Bellum - Frontlines!
Para Bellum - Frontlines is a LAN/online coop shooter game in the spirit of old school military shooter campaigns, mixed with features from modern tactical shooters.
https://laukaus-games.itch.io/para-bellum-frontlines
Hey there! Thank you very much for your kind words, it truly means a lot to me :) I will take a look myself, what's going on with the online service of this game, but I can't make any promises on it just yet.
Edit: I checked for myself and I was able to connect and create online games as expected. I also checked the online analytics for the past 24 hours and saw that there were a number of players online. My only idea currently is that you might have tried playing at a time when there's more players trying to connect than what the game's online services can support. I'm running the game on top of free server so it cannot support a lot of concurrent players unfortunately. Apart from that, I'm afraid I'm unable to help you much more :(
I'm so extremely excited to announce that the first public playtest of Para Bellum - Hold the Line has just started!
Para Bellum - Hold the Line is a 3D real time small unit tactics game with tower defense elements. Your task is to hold off enemy attacks wave after wave using a variety of different assets and supports in your arsenal to the best of your abilities.
Para Bellum - Hold the Line will be the third installment in the series of Para Bellum series of war games, highly praised by players.
You can download the game here: https://zagge.itch.io/para-bellum-hold-the-line
Hey everyone! I just released a game I've been working on for the past some days. It's a virtual museum about the things I've learned during my mental health recovery. Check it out if you're interested about games with a personal narrative and want to learn something about maintaining and improving your mental health!
Thanks for your feedback, awesome to hear that you enjoyed! That's what keeps me on developing games, hearing from people like you that my effort has brought joy for someone. You'll be glad to hear that I have already taken pretty much all of the point you raised into action with my next game :) You can actually turn down the screen shake amount in the settings already. I think the amount of shake is also dependent on the game performance so it might be too much on some systems and better on others.
You just made my day with your encouraging comment! :)
Hi there!
I haven't been working on this game for a long while as I consider it's done. It has everything I planned to include to convey the themes and the message I wanted to put through with this game. Of course there's always room for more improvement or more features, but that being said, for me this game is ready and I'm not planning to continue its development. Never say never though ;)
I was working on another game that would follow loosely the same themes and formula. A sequel in the same IP so to speak. However work and other real life related things have kept me so busy that I unfortunately haven't been able to continue development on my own game projects for a long while.
The "Para Bellum" IP - if it can be called that, is something I hold near and dear to my heart and I definitely want to keep developing more entries to this series and I have a bunch of ideas what to do with this IP when I have more time and energy to develop my own stuff again.
I hope you and your girfriend have a good time playing my game! Thanks for contacting!
Thanks for your feedback! Some of your suggestions I've already implemented for my next game and I might eventually update said features to this game as well. You can change your controls in the start up window before launching the game and tone the amount of screen shake up or down in the options menu you can open from the main menu!
Sorry to hear that, though I'm not that suprised, given how much there's going on in the game at any given time. It's simulating dozens of individual soldiers seeing, moving, thinking, aiming, shooting and all that simultaneously, and given that I've worked on this alone on my free time, I haven't been able to do all the possible optimizations or test on a varied range of different computers. Thank you for your feedback, I'll try to do better with my future games so that I can cater for broader audience :)
To be fair, I had to make some tradeoffs for the performance for the sake of getting the game out and released. In the perfect world, if I had time to optimize, I'm sure it could support wider range of devices. I'll try to pay more attention to that in my future projects, but as long it is just me working on these games on my free time, there's only so much I can do.
Could be your pc too, very hard to say.