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Laukaus Games

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A member registered Nov 18, 2016 · View creator page →

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I'm working on stuff in the backend but since I'm doing this for free on my free time, as a hobby and for personal learning, I don't make promises on any releases or updates.

All my games are provided as they are and I will continue their development if I find it worth my personal investment. Making games is a very time consuming endeavour. 

Those are all very good suggestions! Thanks for the feedback.

Difficult to say at the moment. Hurries with other obligations makes giving any promises regarding a Steam release impossible for now. I'll make sure to make proper announcements here and on other platforms if a plan for Steam release is conducted. 

Hi! I'm glad you like it so far! The game already has a choice for enemy amounts that affects the difficulty a little but if I keep working on the game for a full release, more powerful and detailed difficulty and other customization options are absolutely on my list. 

Yep it does. The host needs to port forward their port 7777 first since the game is hosted directly without relay servers. After that other players can join a game they host by using their public IPv4 address. In LAN there's no need for port forwarding and clients use internal ip for joining. 


Good evening!

I just released a public demo of my upcoming game Para Bellum - Frontlines!

Para Bellum - Frontlines is a LAN/online coop shooter game in the spirit of old school military shooter campaigns, mixed with features from modern tactical shooters.

https://laukaus-games.itch.io/para-bellum-frontlines


I don't really care for comparisons, but Easy Red 2 looks like a nice game.

Well, that's a shame to hear. You can download the game if you can't run it on your browser.

That would be very much dependent on your system. It does not run very well on older or slower pc's since there's so many units of individual AI moving around. I can run it easily over 60fps and I don't have anything spectacular running under my hood.

Thank you, Rosti! :)

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Hey there! Thank you very much for your kind words, it truly means a lot to me :) I will take a look myself, what's going on with the online service of this game, but I can't make any promises on it just yet.

Edit: I checked for myself and I was able to connect and create online games as expected. I also checked the online analytics for the past 24 hours and saw that there were a number of players online. My only idea currently is that you might have tried playing at a time when there's more players trying to connect than what the game's online services can support. I'm running the game on top of free server so it cannot support a lot of concurrent players unfortunately. Apart from that, I'm afraid I'm unable to help you much more :(

Thanks a lot!

Huh, well that's a shame :/ Thanks for trying and letting me know!

I unfortunately can't say for sure, since I don't have an access to a wide range of hardware to test. However, the game is free to download and play so you can test it for yourself and if you want to help me out, you can tell me the results and what hardware you were running it :)

There is a client downloadable for Mac. Unzip the .zip file somewhere on your computer and run the app. You might have to give your Mac computer permission to run applications from unknown sources/developers.

What kind of problem are you having?

Thanks a lot! I'm doing my best :)

Thanks a lot! Nice to hear you're having fun :)


I'm so extremely excited to announce that the first public playtest of Para Bellum - Hold the Line has just started!


Para Bellum - Hold the Line is a 3D real time small unit tactics game with tower defense elements. Your task is to hold off enemy attacks wave after wave using a variety of different assets and supports in your arsenal to the best of your abilities.

Para Bellum - Hold the Line will be the third installment in the series of Para Bellum series of war games, highly praised by players.

You can download the game here: https://zagge.itch.io/para-bellum-hold-the-line

No way, that's amazing! Thanks for whoever shared and thanks to you for letting me know. Mud and Blood was such a great game as a kid.

Thanks! Your first request is already taking place and I will strongly consider the second one. Maybe a Halloween Zombie event or something 

I'm glad to hear you like it! Thanks for your kind comment! 

Thanks! Very nice to hear! 

Looks like you figured out one of my main inspirations! 

Thank you! It, and the game are coming along nicely

Right, of course! 

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Hey everyone! I just released a game I've been working on for the past some days. It's a virtual museum about the things I've learned during my mental health recovery. Check it out if you're interested about games with a personal narrative and want to learn something about maintaining and improving your mental health! 

https://zagge.itch.io/museum-of-recovery

Thanks for your feedback, awesome to hear that you enjoyed! That's what keeps me on developing games, hearing from people like you that my effort has brought joy for someone. You'll be glad to hear that I have already taken pretty much all of the point you raised into action with my next game :) You can actually turn down the screen shake amount in the settings already. I think the amount of shake is  also dependent on the game performance so it might be too much on some systems and better on others.

You just made my day with your encouraging comment! :)

Hi there!

I haven't been working on this game for a long while as I consider it's done. It has everything I planned to include to convey the themes and the message I wanted to put through with this game. Of course there's always room for more improvement or more features, but that being said, for me this game is ready and I'm not planning to continue its development. Never say never though ;)


I was working on another game that would follow loosely the same themes and formula. A sequel in the same IP so to speak. However work and other real life related things have kept me so busy that I unfortunately haven't been able to continue development on my own game projects for a long while.


The "Para Bellum" IP - if it can be called that, is something I hold near and dear to my heart and I definitely want to keep developing more entries to this series and I have a bunch of ideas what to do with this IP when I have more time and energy to develop my own stuff again.

I hope you and your girfriend have a good time playing my game! Thanks for contacting!

Make sure you download the correct executable.  The one for MacOS. Other than that, I'm afraid I'm unable to help, as I don't have a Mac computer myself. Hopefully you get it solved!

Thanks for your feedback! Some of your suggestions I've already implemented for my next game and I might eventually update said features to this game as well. You can change your controls in the start up window before launching the game and tone the amount of screen shake up or down in the options menu you can open from the main menu!

Hey @TECH-IV! I just released the 32bit version as you requested :) Please give it a try and let me know how it works!

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Well that's a real shame. I will look into it when I have the time, but can't promise a deadline on that. Thanks for the heads up!

I haven't tried as my system is 64-bit. I don't see any reason why it wouldn't though. Feel free to give it a try and report the results here :) Are you on MacOS or Windows?

Extract the folder somewhere and launch the executable inside the folder. Which platform are you on? Windows or MacOS?

Both multi- and singleplayer are supported!

Any time you can get a friend to play with you :)

Sorry to hear that, though I'm not that suprised, given how much there's going on in the game at any given time. It's simulating dozens of individual soldiers seeing, moving, thinking, aiming, shooting and all that simultaneously, and given that I've worked on this alone on my free time, I haven't been able to do all the possible optimizations or test on a varied range of different computers. Thank you for your feedback, I'll try to do better with my future games so that I can cater for broader audience :)

To be fair, I had to make some tradeoffs for the performance for the sake of getting the game out and released. In the perfect world, if I had time to optimize, I'm sure it could support wider range of devices.  I'll try to pay more attention to that in my future projects, but as long it is just me working on these games on my free time, there's only so much I can do.

Could be your pc too, very hard to say.

I haven't been able to test on lower end machines, so I haven't been able to determine the system requirements. It is quite resource intense game given that it's running so many individual AI controlled units at the same time. I'm sorry to hear that the performance hasn't been acceptable for you :(