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LaurentK

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A member registered Jul 30, 2017 · View creator page →

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Thanks for this !! I must admit that between Effects and Physics, I'm not sure which file I have to download and install. Could you please provide documentation and directions in order to be sure to use the needed files for 3D integration ? Very nice and useful work BTW !!

That is a wonderful post about many interesting things. I really do appreciate the you tell us how you dealt with 1bit graphics and shadowing. Very inspiring. Thanks ! 

Thanks, I'll have a look.

Would you have any demo file showing how to do this ?

Thank you ! Actually, I was also interested in having the object move in front of a static camera.

That is very good work ! I've a 3D model that is a part of mountainous landscape and I'd like to make an interactive manipulation of that landscape. ow can I use touch/pan/swipe to move, zoom and rotate this model ?

It may not be popular yet but can be later. Thank you for your great work, anyway.

This is what I call House elevation. Forget about it, I realise it would be a terribly difficult job

The graphic style is gorgeous. Do you think you can mimic it ? And why not generate house elevation ? 

you did a wonderful job ! I’m sure these books can also be a great inspiration https://archive.org/details/hobbssarchitectu00hobb/page/94/mode/2up

https://archive.org/details/villascottages00vaux

That is wonderful thank you ! 

Of course, 5/5, even if I would like to be able to give more. 

Is it also included in the downloadable version ? do you think it can be possible to add a file chooser button to upload a font from the computer ? Thank you :)

(1 edit)

That's it, it's on a Mac. Thank you for your incredible work !

I was thinking of something else : would it be possible to choose a font through a file upload button ? The tool appears to be made on Construct, right ? 

That works pretty well when I upload the tool online. Thank you ! Will you provide future updates to download as well ? 

Something else : I made the test with a otf pixel font but the generated png has anti alias on even when I turn sub pixel anti alias off

That would be lovely. Here's the link 

https://www.laurentgontier.com/MourningExtended.otf

What an incredible tool ! 

do you think it will be possible to import other fonts (like the ones I store in a folder on my online space) ?

Beautiful and very touching !

Congrats !

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That would be nice :)

I tested your C3 export, it works !

One thing about it : for given height and width value in google font to bitmap converter, these values are to be doubled in C3 SpriteFont properties. Example : in google font to bitmap converter, width and height are 30, they should be 60 in SpriteFont properties (see img)

That is amazing ! Thank you ! 

Do you think in the future your tool may accept fonts others than Google's ?

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hello ! What a wonderful pièce of software ! I suggest you provide with an export module to Construct 3 sprite font. https://www.construct.net/en/make-games/manuals/construct-3/plugin-reference/sprite-font

Check for Spacing data

Inspiration may come from https://www.construct.net/en/forum/game-development/tools-and-resources-27/sprite-font-generator-v3-64038

Look for exported files. 

(1 edit)

Hi Robin, I'm in the process of translating Coat of Darkness to French (and also make a French commented little game template. I'll let you know when it's done) and I was wondering if you plan to support images in a near future. It would be great to be able to display a location image, NPC's portrait and why not images for objects in locations. Amazing work so far.  (BTW, I'm the Laurent Gontier you credit upper in this page)

Ca me paraîtrait tellement évident ! Il faudrait suggérer aux profs. En tout cas, les responsables de lieux de patrimoines gallo-romains semblent avoir été conquis. 

C'est absolument formidable! Savez vous s'il a été joué en classe de latin, par exemple ? 

Lovely game ! It makes me think of Sabine & Griffin, a series of book in the 90's by Nick Bantock turned into an interactive experience. 

Thank you ! It works now :) 

In a previous message, I asked you if it was possible to allow json import and you asked me about what json structure I was using. The answer is Construct3 json. Here is a link to a sample of it https://www.dropbox.com/s/2gd33743vj8ytls/ActionsScreen3.json?dl=0

Actually it has this type of structure : 

{

    "c2array": true,

    "size": [

        5,

        14,

        7

    ],

    "data": [

        [

            [

                0,

                3,

                "",

                "Choc électrique ! Vous avez oublié de débrancher.",

                "",

                "Niveau 3",

                ""

            ],


Thank for your good work !

actually Gatekeeper is not involved here. When I try to open the app, a window's prompt says "GridlessDB.app is damaged and can't be opened. You should place it in the trash". Here's a screencap (in French)

Hi !! I just downloaded the last update for Mac but it won't open and says it's damaged and should be placed into trash.

Thank young don't be sorry for late answer. 

Actually structure can have various structure but I send you through mail a json for a simple dialog system

Laurent

Thank’youn! And about the engine, think’about it !!

This type of game is wonderful ! Have you ever thought of making a game engine out of it ? Is it possible to freely use versifier.js and con versifier.js to make our own games ? Thanks !

GridlessDB community · Created a new topic Import json ?

Thank you for this wonderful piece of software. 

Is it possible to allow Gridless to create a document by importing an existing json not made by Gridless ? £It would be great to be able to edit  json templates from game engines. 

This tool gets better and better every update. Congratulations ! 

perfect. Thanks !

Wonderfull ! Is there any Mac version planned ?

Oh that's a very great idea !!

We need a Mac version !!

check your mail

Lovely ! Can we add our own personnalised font ? 

Happy Birthday :)