It does work, there's just currently no visual queue. Just click buttons on your keyboard after clicking it and it should work then.
Lavalamp
Creator of
Recent community posts
Why thank you very much! honestly all credit for the sound goes to my brother. as for the future I'm not sure about new mechanics but I want to improve the polishing at least. (none of the bushes are visible so I want to fix that, there is an annoying exploit where hugging the game boundaries practically makes you immortal, and the difficulty scaling was really haphazardly done to name a few) but I cant update it until the review period is over so for now just thank you!
This is really cool! graphics look nice, music is sweet, and the way you linked the enemy drops and shops to the player's health is really creative and works well. Honestly if you do continue to expand this the only real thing that could use some work would be polishing up the mechanics. (Some quick pointers I would recommend is keep enemies from spawning on/ right next to the player, (maybe) open the doors when the boss is killed (I wasn't done exploring, though this one isnt needed), fix the esc button, and offer a little explanation on how/why you win because I beat it 3 times and I'm still not quite sure what causes that) but other than those pretty nitpicky hiccups great job, especially for three days!