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Lavender Mocha Games

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A member registered Jul 22, 2017 · View creator page →

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I was blown away by this game. It was a fantastic adaptation of the play and a really excellent look at grief. Antigone's anger and impulse to shut down conversations as soon as people apologized for her brother's (singular very noticeable) death was very raw, and the level of the building where her only response is not to care hit hard.

This was really sweet and fun. I liked the maps and the lovely mood set by the light. I could tell the witch was leaving something out, but finding out what absolutely warmed my heart.

I played Lucius's route three years ago and it has not left my head as an extremely funny, clever little game, so I finally downloaded it and played the other sections! I really like how everyone's gameplay was personalized to their character and class.

This was super fun!!! I got the high happiness / low hostility ending and loved the ghost too much to try for another one. I really liked how the backstory unfolded and all the different little choices you could make.

I absolutely LOVED this game and will definitely be checking out your other ones. This was gorgeous, atmospheric, and emotional - I was genuinely surprised by who ended up being at the top of the stairway, and it really touched my heart.

I used the walkthrough for the first quest, and then I felt like I understood how to do things in the game better and didn't need it again. There was a really nice rhythm to the back and forth in the puzzles that I feel like definitely contributed to the relaxing atmosphere.

Speaking of, you nailed it! I actually played this in the ER/hospital after my partner was admitted and it was a really comforting experience during a very stressful time.

I always meant to play this game when it was going around Tumblr shortly after its initial release but never did, and I'm honestly glad I waited. This was a really fun time capsule of a game that felt a bit like being teleported to 2013 again (I lost it when Pom said she could will a sequel to TWEWY into existence). It was also really heartfelt, in ways I was both expecting (such as Shibe looking back at the human world) and ways I wasn't (the good ending).

This game has been on my radar for a while, but I finally played it, and oh my gosh, it was stunning! I loved the visuals - especially the realization I had around the blue level that we were going to be stepping down through the rainbow. There was a lot of nice variety in the puzzles, which all felt clever and unique; some stumped me for ages and others I got immediately, which was a fun experience.

At the end of the game I was like, wait, how can there be a second ending? and went through my inventory, then climbed back up the tower to see what I missed. Definitely worth it! The gray area had such a great, unsettling atmosphere.

Great game!

This game was fantastic; I got ending A first and it made me tear up. Ending B was of course heartwrenching in its own way. The gameplay was really fun - I especially liked all the dialogue choices that let you flavor Magnolia as a parent, and how each one of those still kept her acerbic personality. All the little hints through the game leading up to the reveal for her motivations at the end were also absolutely excellent. I have a soft spot for divorce stories so that aspect of the plot really captured me as well.

this game was super fun!!! i really enjoyed the puzzles and the battle system

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(realizes I accidentally rated & reviewed only, not commented)

this is such a delightful, Christmas-y game! I love Rosie, her personality and word choices, and her joyful, determined perspective. I love how much of this game is a love letter to service workers and artists. the ending just about made me cry! and the maps are stunning - they feel so full and lively, and are so fun to explore. excellently done!

this comic is heartbreaking in the most mundane, down-to-earth way. I want to give Haven a hug and the best rested nap he's ever had. by the end I was fully about to cry.

it's also visually stunning - you employ so many different art styles, from the abstract, textured paintings of Haven's dreams, to the delightful incorporation of photography, to the corporate logo-esque symbols that make up his time at work - that captures his mood and activities perfectly. his dreams are unsettling to look at. the food is familiar and appetizing. the different ways you write the text also help a lot - shoutout to Haven's wall of text panic in the video rental place, the giant screaming mattress commercial, and his anger-panic at sleeping all day Saturday. and, of course, I adore your art! I love your style, and I love how you draw people, especially gestures and expressions, like when Haven talks to Cypress. I think my favorite page is the one of him tossing and turning in bed. the repetition in this set up such a nice rhythm. I really liked how things got denser and more condensed as the week progressed and it all sort of bled together - and, of course, how it glitches at the start of the next week at the end. it really feels like Haven is falling apart and it makes me feel for him so deeply.

This was a super charming little game, and I'm excited to see the full product! I thought it was a really fun take on the approach to the Royalty theme, and common RPG tropes in general. I'm a sucker for games that pit the type of character whose normally an NPC as a protagonist instead.

My only critique is the existence of an in-game timer coupled with a bunch of warnings about doing things in a timely manner made me worried that I was going to be penalized if I took too long to do things, haha. But maybe that's a feature in the full game, just not the demo? 

Oh my gosh, thank you SO much! I am so glad you enjoyed the game!

Aaa, thank you so much!

Thank you so much! I was trying to convey that vibe, I'm so glad it came across well. Thanks for playing!

Ha, yeah, I also have VX Ace and so I used some of the graphics from it! But I much prefer the mapping style of XP, so I prefer to make my games in it.

Sorry for the delayed reply! I used RPG Maker XP.

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First of all, sorry for the late response! Both of the characters are intended to be nonbinary - not boys or girls! I tried to pick names that could be associated with any gender. As a result, their names don't necessarily match the way they dress.

thank you so, so much! this is exactly the sort of feelings i was trying to convey, i'm so glad to know i succeeded and that you enjoyed it! thanks for taking the time to leave this comment, too!

I first picked up this game because I read the first line of the description and immediately thought, "this sounds like some of my favorite pairings from RPGs, ooops!" Miscommunication and the possibility to solve it is most of the appeal to me, so a game that focuses on that deliberately? Sign me up!

And I was not disappointed in the slightest. In fact, I was pleasantly surprised by a game I was already expecting to love! I've played through most of the relationships, though I've only succeeded in mending about half, and it's been a delightful time. This took such a unique, clever spin on a fairly common trope, and visited it in such creative and unexpected ways. 

I was expecting the answers to be really obvious, but they're not; you do really have to think and puzzle your way through what works best for each couple! It makes it a fun challenge, perfect for replay-ability, which the randomized feature already does a great job at. For a fairly short game, you pack a lot of development into it. These characters all felt well developed, which works well for a game about messy relationships, and I found myself adoring all of them. (Jeska, I think, is my favorite, though.)

Thank you for such a charming, fun game!