Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

lawrencek1992

4
Posts
4
Following
A member registered May 16, 2024

Recent community posts

Hey, I just bought your game when I saw you mention it on Reddit. I'm struggling to understand gameplay. I have questions:

1) How does range work? Can I only ever go one point away or is there a way to increase my range? 

2) Does ship energy restore over time or do I have a finite amount for the entire run? 

3) Can you explain the ways I can earn currency? 

4) Is there a way to keep the energy bar open the whole time during game play?

5) What are the quality settings (dappest, tolerable, rude) for? 

Also, in general I'd love like an orientation manual for new recruits that goes over the basics. (Also happy to write an on theme one for you once I understand myself). 


-- A Fresh Space Cadet

Well I for one would play a prequel or sequel in an instant! I think I paid full price for the game on the Catalog (I want to support Panic keeping the Catalog active as well as support the dev). I think it was $9 or $10, which makes it one of the more expensive games on there. Happy to say it was absolutely worth the price, and I haven't even finished the game yet. The time necessary to learn patterns for enemies and bosses makes the total play time longer than what you've said your average play time is, which for me increases the length of time I get to spend experiencing it for the first time, and is part of what makes the cost worth it. 

In any future games, things like more total areas, side quests/achievements, having to replay previous areas in order to get some item I can only access with a skill/accessory gained later in the game would also add playtime and therefore value for me. Based on the price and value of Tintagel, that kind of content in a future game could easily get me to pay $15-16. Point being, it's a great product, and I highly recommend anyone reading this not hesitate to make the purchase. And if it happens to ever be on sale, even more reason to snag it. 

Thanks for much for the time you spent on this, PixelatedOpus!

This is an excellent game, sir! Super well done. The timing and patterns of enemies are fun to learn. The game would be too hard for me to learn at its original difficulty. Im playing with infinite lives but suspect Ill want to replay without that in the future. Really happy with the enemies and even more so the boss battles, and the artwork is also quite lovely. The only thing I dislike is that I wish I could save. I know I get a save after beating an area, but I so often don't want to give up a checkpoint I earned but also want to check my flowers in Bloom or play another game for a few minutes. Followed you and put your other game on my wishlist of games to play. Excited to see what else you put out--this feels so polished for a single dev!

My friend and I are both in love with the bop in the sherrifs office!


Also this was adorable, and I wish there were more. I'd love to get the oxygen tank, suddenly be able to explore more with it, and then for the sherrif to give me more things to do, maybe uncovering more about the base and why it's being shut down?

Also, did my little guy have a ray gun? There weren't any enemies to fight, and so I didn't use it? Was there a way to get extra health inside the coal mine to avoid starting over if I died? Maybe I missed something. 


Other than wishing it was longer cause it was super fun, maybe give tbe astronaut a visible helmet? The sherrif mentioned me being the only carbon based life form on the planet. Having a suit and helmet I could customize based on completing different bounty hunter type errands the sherrif sends you in would be fun.