This is an excellent game, sir! Super well done. The timing and patterns of enemies are fun to learn. The game would be too hard for me to learn at its original difficulty. Im playing with infinite lives but suspect Ill want to replay without that in the future. Really happy with the enemies and even more so the boss battles, and the artwork is also quite lovely. The only thing I dislike is that I wish I could save. I know I get a save after beating an area, but I so often don't want to give up a checkpoint I earned but also want to check my flowers in Bloom or play another game for a few minutes. Followed you and put your other game on my wishlist of games to play. Excited to see what else you put out--this feels so polished for a single dev!
Well I for one would play a prequel or sequel in an instant! I think I paid full price for the game on the Catalog (I want to support Panic keeping the Catalog active as well as support the dev). I think it was $9 or $10, which makes it one of the more expensive games on there. Happy to say it was absolutely worth the price, and I haven't even finished the game yet. The time necessary to learn patterns for enemies and bosses makes the total play time longer than what you've said your average play time is, which for me increases the length of time I get to spend experiencing it for the first time, and is part of what makes the cost worth it.
In any future games, things like more total areas, side quests/achievements, having to replay previous areas in order to get some item I can only access with a skill/accessory gained later in the game would also add playtime and therefore value for me. Based on the price and value of Tintagel, that kind of content in a future game could easily get me to pay $15-16. Point being, it's a great product, and I highly recommend anyone reading this not hesitate to make the purchase. And if it happens to ever be on sale, even more reason to snag it.
Thanks for much for the time you spent on this, PixelatedOpus!