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(1 edit)

Last I checked, Godot supports WebGL, OpenGL 2, OpenGL 3 and Vulkan. I think it supports the android *gl thing as well. The trick is that the gamedev has to tell Godot which ones to support, and it's not very convenient. (he's put in the work though - there's a .bat script)

Further resarch shows you're right OpenGL 2 is no longer supported.

it does yes, I know for OpenGL 3.0 and Vulkan, dunno about OGL 2.0 though, Godot should really add proper settings for it