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lc4p

6
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A member registered Oct 25, 2019

Recent community posts

( Ver. 2.0 is still working nicely in Ren'Py 7.4.11 )

We'll try and come back to you if there are any problems.

yayy <3

Hey. No, in fact the unicode buttons work like a charm as soon as you use a standard FONT for the chess game.. 

Hey r3dhummingbird, thx for the updates again!
We've run into a problem implementing 2.0, as we're using fullHD resolution the buttons for a) "switch table" and b) the..pronounce - symbols of possible figures to change a pawn into on the right side.
Looking into the code a bit, were not even sure if its unicode-symbols or graphical buttons used for.. both seem kind of exist..
What we get shown are brackets like with like unicode mismatching:



D'you have ideas by chance how to solve that - or do we have to build the buttons otherwise?

Best Regards

I love that this exists! Very well done. 
I have already implemented the old V.1 in a renpy project still in development. Now testing V2. The sound feature alone is worth re-implementing, I think. 
What I sort of missed in 1 and still V2:
For me its often not clear what the KI did as his recent move. Most "real" computer chess games ether have a kind of mark up of of the recent move - like an arrow indicating the move of the figure to current position OR even better: a notation of all recent moves on the right side.. formatwise like "E7-E5"
Perhabs you like to work on of these? Keep up the good work!