Hey r3dhummingbird, thx for the updates again!
We've run into a problem implementing 2.0, as we're using fullHD resolution the buttons for a) "switch table" and b) the..pronounce - symbols of possible figures to change a pawn into on the right side.
Looking into the code a bit, were not even sure if its unicode-symbols or graphical buttons used for.. both seem kind of exist..
What we get shown are brackets like with like unicode mismatching:
D'you have ideas by chance how to solve that - or do we have to build the buttons otherwise?
Best Regards