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le_olleaux

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A member registered Sep 01, 2022 · View creator page →

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You can find a link that gets updated on their website https://www.myth.works/

I was thinking a bit about this game. I think the mechanics of planting -> waiting -> harvesting and not starving in the meantime is actually fun. I think with a round-based rather than a real-time  gameplay it could really shine. Like each step you move takes 1 time unit and you're getting hungrier with every time unit. That'll make it more chill and strategic ;)

Thanks a lot :)

Thanks for playing!

Yeah, I have to admit Dark Echo was an inspiration. I had planned some twists to it, to make it different, but well time...

Yeah, I understand that it is done on purpose, but I think it's overdone a bit.

You can still have the jumpscares work, even if your ambient sounds were a louder, such that people don't dial up the volume before encountering jumpscares. Also, FYI set_volume() has a range from 0.0 to 1.0 and larger values will be clipped at 1.0. 

Just my two cents, because I think it doesn't live up to an otherwise excellent game with beautiful art style, with subtle horror and and an interesting mechanic.

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Nice art and interesting concept with these kind of "pages" revealing. Didn't how how to play first, some intro would have been nice (edit: I now see you have it on your game's page). Also I was too bad to complete it, but good that you provided a gameplay video.

Oh and yes, the volume for the jump scares is way too loud compared to the other sounds, and potentially harmful.

Simple concept, but therefore well polished and complete. UI is well done with the transitions. Definitely gonna copy that :D Nicely done!

Nice little game. I love the 1 bit graphics. Feels very "complete" and polished for a 1-week game :)

Interesting take. I was already wondering about the "blind/near sighted" theme, when I suddenly realized what's happening. Nicely timed to the music. Fun little game.

I think the movement speed is a bit odd in some directions and the player character clips into the buildings quite frequently.

I'm not sure if I missed anything. But I could neither find a way out nor did I encounter any enemies/objects or similar.

I wasn't sure when I had completed a level or not. But it's an interesting take. Extra points for the innovation, the theming and the immersion :)