So lovely, so fun, perfect natural introduction to new mechanics. Fun!
Leafi
Creator of
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the dev copied a design from someone that is trying to contact them: https://x.com/meekdoodle/status/1787591796077273519
there were like no attempts to change it. not cool.
edit: this is being resolved with the artist in question. good ending!
This is so much fun, and it's well made! I never had the chance to try Cluj out before, so this cute deck was my gateway in. I gotta say, once I learned the rules I got obsessed. I'm up to 10 wins, and I can't seem to tear myself away from playing this at least twice every day. Cute deck, works well, very fun!
Oh I loved this. This prose is fantastic, it really captured the feeling of winter. I loved the art, I love the vibes, it just feels so... chill. Pun intended. But in a different way. Slow. Calm. It feels like after midnight when I can't sleep, 2 or 3 am or something, when I'd go outside in the snowglow and just stand there and breathe. It really evoked that very specific winter feeling you can't get in summer. Ah, just so so good!!
with how small the numbers are i think it makes a difference to show it. even you listed what could arguably be a broad range of numbers!
there's a big difference if you're like, fighting 3 fly guys and each of then do 1 damage, than if they all did their max. you could block 3, or 9! that's a massive difference in how you're gonna approach the situation. 9 is just short of half the starting hp, and 3 damage feels like "eh, i'll heal it next round." y'feel me?
and yeah. the purple fly guy sucks. i hate that guy >:(
excellent game! so so fun. i'm gonna be replaying this for a while i think x)
bit of critique:
like PandasFly mentioned below, knowing how much damage enemies are going to do would be very very helpful with this kind of game. at it's core, this game is about strategy, and strategizing how to take the least amount of damage would add just a bit more thought into a player's turn.
in Backpack Hero, a similarly strategic game, you can clearly see how much damage an enemy is going to do and how much they will block for. this changes the way you approach your turn. do you deal the most damage you can, to help your next turn? or, do you block as much as you can to take less damage? i believe this kind of system would be perfect for Die in the Dungeon.
another bit of critique, a much smaller one: when i played this for the first time, i didn't immediately see where the button to end my turn was. it has a similar style and colour to the 'board' so it blended in. it didn't take long at all to find it, but i think this may be a small teeny problem with clarity?
anyway, good game!! love this a lot.
[SPOILERS]
this made me feel things. i knew it, i knew it, i knew that the MC was gay just from the dialogue about marriage and Jess, and generally everything else. it's just something we experience all the time. it's hard to describe. there's like a wall, but softer. a soft barrier.
this was just so... just so... augh. i don't know!! a lot!! but also. calm. a little. but also, a lot!! how am i supposed to put a feeling into words?
i like that this was in a car. such a classic place to come out. loved this a lot. art is superb, writing is superb, game is superb.
Okayy I have a bit of criticism I'd like to say.
I. Am. OBSESSED with this game. It's so addicting, I play it every day. I get past the final boss nowadays almost 100% of the time. BUT, there IS one thing I dislike about the game, a simple quality of life change I feel is necessary. When you have a build with lots of mana, and use ONE item/wand to deplete it, using up every. single. little. piece of mana takes a CENTURY. It is soo long. I love this game, literally so much, it's so so good, but this needs an update. Maybe... holding the item down would sap connected mana fast? 'Cause it takes so long. Just so so long.
Look at this build, for example. A ton of mana, one use for them (the Ring of Doom) every use of mana, shows a little feedback on what exactly it is affected ([Ring of Doom -> connected weapon] x3) which is fantastic! It's so clear, so easy to read, but when you're there. Clicking. WAITING for that feedback to finish so you can click again, it gets a bit much. Way too long. I mean, I could read a whole book before I get all that +2 DMG for each mana stone. This goes for wand builds too. Anything with magic takes too long.
I love this game a lot!! Seriously, it's literally so good :D these builds are a drag though :P