This Is free for comercial use?
LeashaX
Creator of
Recent community posts
🌟 Exciting News! 🌟
Before the year ends, GIGA EZA will receive a thrilling update! 🎮
📖 What’s Coming:
Eliza Draven’s Journals: Dive deeper into her story and uncover her thoughts as she unravels the mystery.
Code 002: Get a glimpse into the next chilling secret of the GIGA experiments.
Stay tuned and keep exploring! The forest holds more secrets than ever… 🕵️♀️
🌟 Mark Your Calendars! 🌟
Prepare for chills and thrills—GIGA EZA launches on December 24th! 🎮
Step into the shadows of a haunted forest, uncover the secrets of Project EZA, and face the relentless terror that lurks within. Will you survive?
🕵️♀️ Your Mission: Explore, uncover, survive. 💀 Are you ready?
Stay tuned for the download link and get ready to face your fears this holiday season! 🎄
I’ve always loved chess, though I’ve never been particularly skilled at it. What intrigued me most about chess was its strategic depth and elegance. At the same time, I’m a big fan of RPG-style games and have been learning and experimenting with 2D game development. Typically, I stay in my comfort zone, working on RPGs—I’m currently developing one called Tales of Miravia, which is still in progress. However, I wanted to challenge myself and try something completely different, and that’s how King’s Gambit was born.
Initially, I intended to create a traditional chess experience, following the manual closely. But as the project progressed, I realized I wanted to give it a more original spin. That’s when I decided to blend chess with a medieval theme and loosen some of the strict rules of traditional chess. If you take a closer look, King’s Gambit isn’t chess in its purest form—there are elements of the original game that are absent, either because I didn’t enjoy them or, admittedly, because I lacked the knowledge or ability to implement them.
Another driving force behind King’s Gambit is my family. I have four kids, and I wanted to create something they could also enjoy. Chess isn’t as popular or appealing to many young people these days, so I thought presenting it in the format of a digital video game might help capture their interest. To my delight, they’ve been entertained by it, which has been a rewarding experience.
That said, I’m always looking to improve the game, and any feedback would be incredibly helpful to make King’s Gambit even better.
Update to Version 1.02
New Features and Improvements:
-
Vertical Scaling Only:
- The breathing effect now only affects the vertical scale (
y
), simulating an up-and-down movement. The horizontal scale (x
) remains fixed, eliminating the “squishing” effect on the sides of the sprite.
- The breathing effect now only affects the vertical scale (
-
Breathing Effect When Idle Only:
- The breathing effect is automatically disabled when actors or followers are walking or running.
- The effect remains active only when the character is in an idle (stationary) state.
-
Scale Reset:
- When the breathing effect is inactive, the sprite automatically resets to its original size (
1x
scale).
- When the breathing effect is inactive, the sprite automatically resets to its original size (
Thanks to SideQuestHeroes for the feedback!
Great news! 🎉 After a lot of effort and fine-tuning, I’m officially offering a commercial license for my work. Whether you’re an indie dev, a creator, or just someone looking for something unique to level up your projects, this is your chance to make it happen (and help me keep the coffee flowing ☕).
Feel free to reach out if you have questions or need something custom—I’m here to make your creative journey easier. Let’s collaborate and turn ideas into reality!