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LeashaX
Creator of
Recent community posts
Changelog (Version 1.03)
-
Enemy Breathing in Battle
- Added a minimal breathing effect for enemies during battles with customizable parameters:
DefaultAmplitude
: Controls the breathing amplitude.DefaultSpeed
: Adjusts the breathing speed.
- Added a minimal breathing effect for enemies during battles with customizable parameters:
-
Organized Parameters
- Parameters are now grouped into categories for better clarity:
GeneralSettings
: General settings.ActorSettings
: Actor and event settings.EnemySettings
: Enemy-specific settings.
- Parameters are now grouped into categories for better clarity:
-
Code Optimization
- Improved performance and readability by simplifying calculations and reducing redundancy.
This update focuses on enhancing the breathing effects and making the plugin easier to configure.
All those who previously purchased the RPG Maker Complete Enhancement Pack already have the commercial license. Those who purchased any individual plugin will only have the commercial license for that specific plugin they bought, but not for the others.
Similarly, everyone who purchased the previous complete pack or individual plugins will retain the commercial rights to what they purchased. However, those who only bought a single plugin would need to purchase the commercial license if they wish to have permission to use the rest of the plugins. Now, all plugins are free, except for those who want to use them for commercial purposes, such as selling games, donation-based games, or any project that generates income.
The advantage of this approach is that people can access the plugins, try them out, and build their projects as they wish. Then, if one day they plan to take the next step and commercialize their projects, they can simply pay for the license.
Personally, I think this is a great opportunity. I’ve been in situations where I wanted to use a plugin from a certain creator but couldn’t implement it because I couldn’t afford it, and I had to abandon the idea and look for alternatives. At least with this method, people can create their projects without any limitations.
Moreover, considering that the license covers all current and future plugins, I don’t think the price is too high.
Changelog - Version 1.16.2 New Features
New story content has been added to expand the game's narrative.
Some sections of the existing story have been modified for better consistency and depth.
A sound effect has been added when consuming an item with your characters, both on the map and in battle.
A game ending has been implemented, although there are still many things to improve, and plenty more updates are coming. The story of Miravia is not over yet, and more adventures are on the way.
Bug Fixes
Several minor bugs affecting gameplay have been fixed.
Optimization
Performance optimizations have been made to improve the game’s fluidity on different devices.
Thank you for continuing to play and support our project! 🎮
Update v1.1:
Title Screen Updates:
Renamed title screen commands for clarity and professionalism.
Removed unnecessary commands for a cleaner interface.
Graphics Enhancements:
Improved overall game graphics for better visual quality and consistency.
Gameplay Features:
Added a red flash effect to simulate damage when traps or enemies inflict damage on the player.
Performance Improvements:
Optimized game performance for smoother gameplay and reduced load times.
🌟 Exciting News! 🌟
Before the year ends, GIGA EZA will receive a thrilling update! 🎮
📖 What’s Coming:
Eliza Draven’s Journals: Dive deeper into her story and uncover her thoughts as she unravels the mystery.
Code 002: Get a glimpse into the next chilling secret of the GIGA experiments.
Stay tuned and keep exploring! The forest holds more secrets than ever… 🕵️♀️
🌟 Mark Your Calendars! 🌟
Prepare for chills and thrills—GIGA EZA launches on December 24th! 🎮
Step into the shadows of a haunted forest, uncover the secrets of Project EZA, and face the relentless terror that lurks within. Will you survive?
🕵️♀️ Your Mission: Explore, uncover, survive. 💀 Are you ready?
Stay tuned for the download link and get ready to face your fears this holiday season! 🎄
Update to Version 1.02
New Features and Improvements:
-
Vertical Scaling Only:
- The breathing effect now only affects the vertical scale (
y
), simulating an up-and-down movement. The horizontal scale (x
) remains fixed, eliminating the “squishing” effect on the sides of the sprite.
- The breathing effect now only affects the vertical scale (
-
Breathing Effect When Idle Only:
- The breathing effect is automatically disabled when actors or followers are walking or running.
- The effect remains active only when the character is in an idle (stationary) state.
-
Scale Reset:
- When the breathing effect is inactive, the sprite automatically resets to its original size (
1x
scale).
- When the breathing effect is inactive, the sprite automatically resets to its original size (
Thanks to SideQuestHeroes for the feedback!