Welcome to my thread! I’ll share updates and progress on my projects here. Feel free to share your feedback, suggestions, or ideas—your input is always appreciated!
In a duel of chess, the White and Black Kings battle to prove who reigns supreme on the field of war! · By
I recently came across Kings Gambit and was intrigued by its dynamic chess gameplay combined with tactical strategy elements. I wanted to ask a couple of questions to better understand your vision and the creative process:
Are there any features you’re especially proud of? What makes it stand out in the strategy and chess genres?
I’ve always loved chess, though I’ve never been particularly skilled at it. What intrigued me most about chess was its strategic depth and elegance. At the same time, I’m a big fan of RPG-style games and have been learning and experimenting with 2D game development. Typically, I stay in my comfort zone, working on RPGs—I’m currently developing one called Tales of Miravia, which is still in progress. However, I wanted to challenge myself and try something completely different, and that’s how King’s Gambit was born.
Initially, I intended to create a traditional chess experience, following the manual closely. But as the project progressed, I realized I wanted to give it a more original spin. That’s when I decided to blend chess with a medieval theme and loosen some of the strict rules of traditional chess. If you take a closer look, King’s Gambit isn’t chess in its purest form—there are elements of the original game that are absent, either because I didn’t enjoy them or, admittedly, because I lacked the knowledge or ability to implement them.
Another driving force behind King’s Gambit is my family. I have four kids, and I wanted to create something they could also enjoy. Chess isn’t as popular or appealing to many young people these days, so I thought presenting it in the format of a digital video game might help capture their interest. To my delight, they’ve been entertained by it, which has been a rewarding experience.
That said, I’m always looking to improve the game, and any feedback would be incredibly helpful to make King’s Gambit even better.
Cool, I'm so impressed by the incredible work you’ve put into this game. Your dedication and effort are evident in every detail, and it’s clear how much passion and skill went into creating an amazing experience.
CAN I ASK?
what would you say are your main goals for the game, such as growing a player base, increasing engagement, or generating revenue? Have you encountered any challenges in reaching those goals so far?
Thank you for the clarification, I asked to better understand your main goal.
WHAT ARE YOUR THOUGHTS REGARDING THIS ?
I'm very sorry if this sounds roude to you
I’d like to confirm if you might be open to teaming up. I specialize in helping game developers grow their audience and visibility, and I’d love to explore how we could collaborate to help your game find its niche and connect with more players who would enjoy it.
Together, we could build a strong community, expand your player base, and gain the traction needed to take the game to the next level.
Please let me know if this is something you’d be interested in?