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Legendary_Games1

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A member registered Mar 31, 2023

Recent community posts

Seeing so many updates so quickly is amazing.  Can't wait for an official release.

I'm sure the game could use some polish but you're light years ahead of me.  

As for the assets, I think that's the GB Oracles Environment pack.  If I'm wrong, I don't have an issue buying the tile asset packs as they look great anyway.

Youtube tutorials would be great as I kept messing up the hit detection with my sword.

Keep me updated as I'm dying to purchase the project file even if it's not a complete product.

I just purchased your demo and it has the EXACT structure I was looking for.  GB Studio has great potential but I haven't been able to master the basics to make something like this.  Not sure how you feel about making the structure of this game available for download, but I'd be happy to pay for it.  If I had the main structure of how you have your game, I think I could use it as a baseline to edit.  

If you are willing to post it, please let me know.

GB Studio has come a long way from 2.0.  It's amazing how much the software has advanced.

No issue if it's just an article, just looking forward to having some instruction.  

Thanks again for all of your hard work.  On standby for the first article to release.

Saw your post on GB Studio Central and tried out your game.  Not a real fan of the movement but the combat system was excellent.  Looking forward to this tutorial series.  If possible, do you think you could post it on YouTube?  Following along with the buttonology makes it easier.  If that's not possible, I look forward to reading the articles instead.

Thank you for your consideration.  I can wait as I'm learning now, Game Development takes an extremely long time.  Good luck with your move and I look forward to the project when you have time to work on it.  

I'm sorry, I should have been more clear.

I want to modify the Equip System to act as a UI for selecting magic spells.  Just like the Equipment System, pauses the game when selecting the items, I want it to do the same but replace them with magic spells.  Once the spell is selected, I'd like the selection arrow to rotate between actors currently present on the screen (to be able to select which actors are impacted by which spell).  Below is a YouTube video of Secret of Mana as a reference.  Its an SNES game so I'm not expecting it to be as polished but just something to get started with.

https://www.youtube.com/watch?v=yHI60cvA8JY

Is there a way you could modify this to allow so after you select an item, that the arrow would automatically recognize other actors on screen?  

I'm trying to implement a magic system similar to Secret of Mana or Secret of Evermore where the screen pauses, the player selects the spell, and then ties the spell to an animation (launch projectile setting can take care of the last part) which impacts the actor.

I bought your assets pack and Vol 1 and 2 bundles.  I've been enjoying them a lot but was hoping for assistance with the request above if possible.

This was exactly what I was looking for.  Love this style of pixel art and it works perfectly with GB Studio.  The reference page helps a lot.  I see that the Ninja mode is coming soon and I'm looking forward to that.  Couldn't wait so I bought the other pack to tide me over until then.  I've always wanted to make a GB Studio game but could never find the right assets.  If you make any more content (Maps, Tilesets, etc) I'll probably be your first customer. 

-Happy Customer