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legosmith311

11
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A member registered Nov 13, 2018 · View creator page →

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Hi, I liked the game, and I saved all the cats!

Also, since I saw two of you worked on this, me and my friend made a 2 player game if you wanna try it out: https://itch.io/jam/brackeys-6/rate/1177717    =)

Aww, that's a bummer to hear

Not sure how this fits the theme, almost feels like the exact opposite. I will say, I think aesthetically it looks and feels very nice and zen. Also, the things you have to jump over that kill you should look different from the ground. I landed on one thinking it was just a platform I could stand on and I died

Haven't played a game like this with moba mechanics, actually worked surprisingly well once I got used to it. I like the game, I just think it's a little hard to wrap your head around right off the bat

Definitely very fun with idea with satisfying gameplay. Was a little confused what I was supposed to do, but doing flips and shooting cars was enjoyable enough that it didn't really matter xD

Feels like a very COD zombies-esque game. I like the visuals and the gun animations are smooth. The one thing that did kind of annoy me is how spongy the enemies felt, even when I shot them in the head it took like a whole clip to kill them

Pretty fun game, glad to see more games with controller support! Made it to just around 1000 down. My one gripe is that only the rapid fire gun really seemed good, the other 2 were mostly just worse. Loved the little animation at the beginning too, got me invested =)

Yo, this game is fun! It has that addictive, "I wanna make it farther" quality that flappy bird had, but with a lot more actually going on to make it interesting. Genuinely very enjoyable.
(high score was 176)

Ooooo, I had a lot of fun with this. The upgrades are all really interesting, and the tradeoff between health and money is a cool mechanic. Very well executed idea!

Big fan of this one! Great artstyle, reminded me of Downwell mixed with Enter the Gungeon.

I really liked this game, both the style and the feel of it. The richocheting lasers is cool, but the issue is I think shooting hurts me more than the enemies. I think the one thing missing that would bring it all together is the lasers disapearing when they hit an enemy. Would both reward acurracy and make the game less frustrating.