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lejean12

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A member registered Jun 09, 2020 · View creator page →

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Hey man, thanks for the review. I'm glad you like it. 

It's nice to get some good feedback :)

About the laggyness, I have not encountered any issues on my end and I have tested on some lower end devices, and your PC is definitely High-end, so it should run without issue.
There might be some memory leak happening which start showing after long playing sessions, which is certainly worth investigating.

The game is also still in development, sadly not major development because this is a solo project, but I am looking for funding so hopefully that changes in the future :)

In the demo there is indeed only 1 villager.
It's basically a vertical slice to showcase the gameplay.

The combat system and enemy AI is definitely still a work in progress.
Striking a balance between difficulty and rewarding/enjoyable gameplay is certainly an artform in itself.

I have made some improvements in the mean while because I also feel it's difficult too recover once you get locked in some kind of group attack.
For example I added a global cooldown between attacks for all enemies and the responsiveness off the player animations have also been improved.

The spider's logic right now is just shooting webbing balls untill you are webbed, and only then do they start shooting venom balls.
But it's indeed not a bad idea to make the web slow you down.

Concerning the blessings, it is indeed 3 at best but ye it's also just 1 demo level and it doesn't paint the entire picture.
The same thing goes for the check point gates. It is a feature for the higher levels but it's just there for testing.

I've actually not thaught about the fact that a keyboard might not have a numpad xD
But it's indeed more for additional input support because a controller is the recommended way of playing.

Anyway thanks for your support and I'm gonna take your notes into consideration.

I might also release a new update with the previously mentioned tweaks.
I've mainly been working on future content and refactoring the entire codebase which was overdue ^^

2 GB should be more then enough but I haven't tested for linux so I'd say to give it a try and let me know ;)

Keyboard support has been added mate :)

Hey mate, could you try something for me. 
I'm adding a page to rebind your keys to hopefully make generic controllers work as well.
Sadly I threw my previous playstation Knock-off controller away a while back so I couldn't check to see if it works.

https://yannick-h.nl/Projects/rebind/index.html

This is a unity webGL build with just a keyrebinding example so would you mind just opening it and seeing if your controller gets recognized when you try to rebind the gamepad (or maybe keyboard) controls.

Thanks but I also need to know if it runs well :D
Next update will contain keyboard support though so stay tuned :)

keyboard support is on the to do list.

The requirements aren't determined yet because I can only test it on my machine so it would actually be more useful if you told me your specs and if it runs good or not.

It's something like 800MB ram, 400 MB disk space and videocard with DX11 support

Hey, ye currently it's only the controllers that are automatically recognized by unity that will work. So Xinput controllers, ps4, xbox, switch.

Anything else I'll have to look into how to make those work. Sorry about that

Hey everyone

After what looks like eons I've finally released my first tech demo for Setting Sun.
Link: lejean12.itch.io/setting-sun

Setting Sun is a Couch Co-op Roguelite Action RPG.

Synopsis  
It's set in a mystical universe during the Japanese Edo period where Yokai roam the world freely.

The land is in turmoil because the shogun rules with an iron fist.
A couple of mysterious wanderers answer the call to help mankind and try to fight the source of the corruption together.

Game Features
The game consists of a randomly generated dungeon and a town.

When you first start the game, the town is pretty abandoned. But along your travels in the dungeon, you have a chance to find new characters to recruit for your town.
This way, you can unlock new features to upgrade your character and get further in the dungeon!

The demo's first playable class is The Ronin, a Samurai without a master.

Check out the gameplay preview and some screenshots here.
I hope you enjoy and let me know what you think!