Thank you for playing and for giving us feedback!
Unfortunately, it looks like on some computers the movements react differently than on others (or, rather, so far movements seem to act as intended only on the pc on which it was developed). We are working on solving the bug, and we’ll update the game after the jam is over.
Lenyril Tales
Creator of
Recent community posts
Hi!
This is really an impressive submission, it looks and sounds great, the story is cute and well established, and the mechanics are fun!
I haven't managed to win the game, but I've only tried once so far.
I'd tend to agree with some of the previous comments on randomness -while it's true that I can decide to save some cards and discard others, I still felt that I had little agency over my progression -especially since farmable lands also appeared to arrive randomly, and I could only discard one card at a time.
Still, a very nice experience overall, nice job!
Then my guess is that the movements are indeed not running as they should, so I'm afraid that that might have added extra discomfort to the playing experience. I couldn't replicate the issue consistently enough to pinpoint the cause, but there's also a lot that I still have to learn...
I coded all movements (including jumps and wall jumps) as changes in velocities, which take place in the Update() method, and not scaled by Time.deltaTime (which occasionally popped by online as a solution, but is supposedly incorrect when dealing with body.velocity).
In case you did happen to check the code on git, all movements of the player are in the Controller_V2 class.
In any case, thank you for your time! It's great to find so much support!
Hi! Thank you for playing, for the kind words, and for taking the time to give me detailed feedback! I really appreciate it. It was the first game for all of us, so every suggestion and comment helps - visibility, spotlight mechanics, redirection and wall jumps will certainly see some work after the Jam closes :)
For the torch mechanic you are "ehm" spot on: originally I was thinking of adding a fear counter and tying the torchlight to it and to threats in more or less the way you suggest -illuminating a threats deactivates it for a few seconds; the cost would then be that of increased fear, and hitting max fear would lead to a different ending. However, I barely managed to fit in the deadline like this ^^`
As for the gameplay fluidity, did you by chance also experience absurdly high, floaty jumps? On the computer I developed the game it runs pretty smoothly and the jumps are relatively short and fast, so that there really is only one path possible at all times; however, I tried it on my laptop and the jumps were exaggerated and felt like there was very low gravity, making most moves harder but allowing one to jump through sections in the wrong order. I had similar inconsistencies also while running the game in the editor. If this is what you experienced, would you perhaps also know where could lie the origin of this issue?
Cheers!
Hi!
Nice game -I really like the drawing styled graphics and colors, and that the lamps have physics attached to them. Great UI too :)
I wish there was more of it to play, perhaps with different ammos (i.e. different impulses for the jump), but a month is a pretty tight constraint...
Anyway, good job!
Hi!
I really liked the game (at least the part I played -I'll continue as soon as I have time), it has great looks, a very fitting soundtrack and simple but effective game mechanics.
I'm not entirely sure I follow the cliche` you refer to -I only know a couple of movies that show hacking, and typically they just show random code and a loading bar- but it may just be outside of my sphere of experience.
In any case, it's a great entry!
Hi!
Impressive work, it's a pretty solid idea and both visuals and music are really nice! I also like the cliche you decided to play on, although maybe I wish enemy's would have a balloon text with their announced attacks the first time they perform them.
I was sometimes confused by where I could blink on each round and where I would be visible to snipers, but still an enjoyable play, well done!
Just a question: why is the title Deus Ex Machina?
Hi!
Thank you for stopping by, and for taking the time to help me out! I should've included everything necessary now, and was able to run the game from a different computer :)
If you have the time, I'd ask you to try again and let me know if it doesn't run. If it does and you end up playing it, I'd of course be happy to also hear what you think about it.
All the best,
Albe
Hi! Thank you again for your message and the instructions, the problem should be solved now: the .zip should contain everything that's need, and I was able to run the game from a different computer.
If you don't mind, I'd ask you to let me know if that's still not the case -and if, instead, the game runs, I'd be happy to hear your thoughts!
All the best,
Albe