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Leoceros

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A member registered May 19, 2022 · View creator page →

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Thanks! Congrats on beating it. Hopefully the last level provided a challenge. :)

Yes! 

Well what I had planned was that the knight would use his sword for attacks and the demon would be the double jumper. So some puzzles would require combat and some would require jumping and you'd switch as needed. I also wanted to have the demon form be time limited before forcing you back to being the knight. However I ran out of time to add the enemy AI I wanted so I scrapped the combat side of things but kept in the double jump.

Thank you!

Thanks! Yeah that's a good point about the field of view. I was ok with it, probably because I knew where everything was since I built the map and I wanted it to add a little difficulty, but my friend who tested before I submitted said the same thing as you. Maybe I could have it zoom out a little when the player stops moving.

Thanks!

This is great!

Thanks for the tip! The turning did feel a little off to me but I couldn't put my finger on why. I think putting the pivot on the head like you suggested would fix that.

Hi Yang,

Here you go: https://github.com/ljhayward/The-Tryout