Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

leoroura

7
Posts
1
Topics
32
Followers
A member registered Oct 27, 2018 · View creator page →

Creator of

Recent community posts

Thank you so much for your kind words!

I created this demo as an entry for a contest, and i had less than a month, so i had to rush some things. My original idea was to turn this into a survival horror, it fits the atmosphere and the idea the game intends to share in a better way.

The light system was still very shabby on this stage as it was a mere prototype, im sorry it turned out hard to manage!

SEIN has a story i want to share with the world, be it in game format, or any other possible way. Thanks again for your support!


-Leo.

(1 edit)

Hello, Crazypreacher! Thank you for plaing SEIN!

Regarding the puzzle, the answer should contain five letters, and its related to the riddle given by the altar. (So hope or fear are disqualified) It might seem a little cloudy at fist, but once you find the answer, things get much more clear ;)

As for the content itself, it wont affect the progress of your game but will provide for a special skill in the future.


Have a good one! 

Hello again, Colin! 

Your mother is right, it is an ancient symbolism indeed, christian religion is not the oldest, but it does go back to medieval times. Even before the idea of god existed, people praised the sun! 

Wether it has religious connotations or not, the main focus of the game is not religion itself, so it's normal you think the puzzle might have been delivered to a very specific audience; though, i must say, the riddle could still be solved by using logic.
Are you familiar with the Uncharted game series? Lots of ancient symbolism are added there which, if you know of, can help you solve the puzzles faster, but the game itself was designed so anyone could do it. It's like an inside joke, if you get it, you'll feel good, but if you don't, you'll just have to think on the logics of the puzzle itself. 

The riddle talks about a sacrifice of love, a sacrifice of pain and a sacrifice of faith.

Blood is an organic thing, belongs to our "Body". By simple association you can figure out this could relate to the heart item.
The second altar was called "Mind", the riddle said something about pain, by deducing amongst the three other items you could think the crown of thorns is the most relatable, as it is worn on one's head.
Faith, you don't have to be a christian to know it is associated with the matters of the Soul. Thus, it was normal to put the cross, a sacred symbol in there.

I won't lie. The story has many concepts for a mature audience to enjoy, such as secret symbols and philosophical/psychological references.
But it is the characters and the adventure who also promises an interesting ride for people of any age.

If you still felt the game was in some way not suited for a certain audience, it is something i will have to work on in a later version of the game.
As for the concept and the game experience, it is meant to be played by everyone. Regardless, i appreciate your feedback and it will be taken into account. Have a good one!

Hello Collin, thank you for playing SEIN!

Regarding your struggles, the time i could spend working on this game was rather limited, and some of the features that perhaps you deem important, were left for a future development of the game. Please keep in mind this is just a prototype. Battlewise, the vision of this game is to implement classic rpg-like battle system, with the original feature of characters mixing their feelings to develop new strategies and abilities. The descriptions are there for the players to deduce what they do, which can be a little tricky. Skills will be properly explained in the future!

SPOILERS: As for the riddle, you have all the elements to deduce it in the altar next to the chest. It’s christian symbology, where on the “holy trinity” is divided on -son, father, holy spirit- and they ressemble body, mind, and soul.

The concept of god is introduced in the game early on when refering to the ‘father’ who sent the angels to earth. The story of the demo is quite short, but this entity will play a mayor role in the future of the game.

As for the kid’s knowledge on god, the Grotto, the place where they live in, is an abandoned holy place, full with religious books that the kids read and understand only to a certain extent. This is tied to the mysterious beast called “Prometheus of the depths” and why is it sealed in there.

I hope my feedback was of any help!

That is one big compliment! Thank you for playing ^^
I'm happy to hear you enjoyed my story... LOTR and Narnia might be too much, but i did write it with love :)

Thank you for playing and for the advice! I will take it into consideration~ There is indeed a lot to be done to the game, lots of default resources were used since i was running out of time, but i will definitely work on that once i start developing the full version :)

Sein community · Created a new topic About the story

Hello everyone! This is a game which was started as soon as i heard of this contest. It was quite a challenge to complete it given the time and my work hours, but here it is. I want to thank the good people from the Lunatic discord server, specially Zarsla and Bioweaponlrum, for giving me advice! I also want to thank my girlfriend for putting up with me and my obsession to deliver this game on time. It was quite an entertaining thing to do, and a good chance to tell a story.

The game is actually set after what happens on a story i've been working on. So it's more of a sequel, that works well on itself. There are heavy simbolism, psychology and philosophy influences throughout the game, specially from thinkers like Sigmund Freud, Doland Winnicott, Melanie Klein, Jean Paul Sartre and Friedrich Nietzsche. The first concept of it came from the Allegory of the cave from Socrates, i wanted to portrait a story about characters who lived in the dark, without a hint of the world that existed above them. The cave itself, in this story, is the home of the children, and it represents the mother's womb. Throughout the journey, the children will enter a transitional state on which they will discover their own individualities, feat needed to find a way out of the cave; to be born anew. This is achieved by consuming Feelings, strange creatures that overfly the caves in the shape of butterflies. 

I got a big inspiration from games like Nier, Don't Starve, and (my favourite) The Binding of Isaac. What i uploaded is just a small, humble prototype, but i hope someday, to develop this game to its full potential, with all the quirks and gimmicks i envisioned for it. 

Tl;dr: Thank you for playing SEIN! I hope you have as much fun playing it as i had making it~