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LeSpatiocorne

3
Posts
A member registered Apr 24, 2022

Recent community posts

10/10 Game of the Year - A totally legit comment

I get the point, the game mechanic is actually smart. Losing weight to pass obstacle and having to escape the junk food is so cool. In most of the games, food are bonuses. The game makes me also laugh when I fell the first time, turn around to get another way and see the gym room and also when I died from an heart attack because of too much eating.

Smart mechanic, smart execution. Losing is fun.

In fact the game isn't so bad. It's a good time killer. But where is the theme of the jam ? :x

Not convinced. The game mechanic is not so bad but the demo version already told us "this game will be stupidly hard for nothing"

Even the first run to the right is so tedious that the bomb is almost touching the spikes when we trigger the button.

It would be better if we could control in mid air our movements.

I understand the jam theme was "losing is good" but in this state it's just "punishing for nothing is good"

It's a matter of feeling but in this demo we lose for losing. Not any learning, without the instructions we could die thousands of times without understanding the actual point of playing. the objective doesn't even give the feeling to be the reception point of the bomb, at first I was like "oh shit I need to use this to control the bomb". Make it not spinning around, give im a little icon of bomb, a little message like "Rush on green point to change the direction of the bomb" and get the bomb moving only when the player move for the first time on (re)spawn.

It would be a big advancement.