This is beyond useless! I love it 馃榾
Eddie
Recent community posts
Hi, thanks for your blitz reply. I already had a highscore , I played it since it came out. I have revision 1 hw, and 2.4.2 . As I write this comment I tried your solution and remove game data. Now it works! :) only wish it was playable after 180 score, the ball doubling effect is too prominent. On Game & Watch I was able to go beyond 350
On newest fw it crashes before catching the first ball
score. lua:95: attempt 01 index a nil value (global
'highScore ")
stack traceback:
score. :enT 95: in function
incremen tScore
lcggler. in field Tuai,6on 'update in function reverseBallDi <juggler. lua:151> rection
balls.lua:238: UT function
main lua:81: in function cmain. lua: 66>
I like the art, it is charming, something unique on playdate. I would maybe add a choice of difficulty, like add some arc to the cannonballs. As it is, the floating bombs are easy to avoid, the finall boss is too often, and I miss to move forward and back with the boat. It definitely needs more different targets/enemies or powerups :)
Can麓t wait. I installed this game after maybe third lookup on itch. The banner here looked generic to me so i missed it first times. I think it is something worth to pay for. Maybe in next iteration add some power ups to add some RNG to give the battles more than 2 minutes lifespan :) The music also makes all the difference, killer soundtrack, I mostly die few seconds after second song