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Lightning-Dragon

49
Posts
A member registered 81 days ago

Recent community posts

I think you mean “Lewdness”, because “Lust” only has a percentage value.

Please go to “Hideout” and look for “Rumia” to use her machine to clear the “Lewdness” value. Then Leah can drink tea to lower the percentage of “Lust”.

If you haven't met “Rumia” yet, you'll need to get an H-event from “Wharf Roach”. Be careful not to be defeated by them, or the high “Lewdness” status will lead to a game-over event.

It's done. Go check it out.

I think it is still the reason that the country's territory is too big that leads to the inefficiency of the railroad trains, maybe one year, we in China may go to build high speed railroads for you guys, just like we build highways and bridges for Serbia.

Okay, have a safe trip. Have a good one.

It's good to see you again my comrade. Have you received the translation file? I haven't received it yet.

Generally speaking, before you do this, you need to place each part of the separate actions in categories, such as jumping or crouching, and after placing the pictures in each separate area, organize the order and play them together by connecting the separate axes through a master control, as if it looks as if the protagonist's movements from crouching to jumping appear to be done together at the same time.

This may look like an animation in the game, but it's actually the result of countless images stitched together.

This is part of the production style of the artist “atera”, who was keen to create these differences in detail and eventually merge them together for playback, which has the advantage that the animation is slightly different every time you watch it, because he designed different movements in the script. left hand the first time you watch it, then the next time you watch it it might be the right hand. (That's just an example, of course.)

If the game was its own work, it would be fine because he knew exactly how to design it, but if we try to imitate its style, it will be very difficult.

First of all, you have to make sure that the movements of the pictures are smooth and not jumbled together, which requires a lot of skill and experience, and along with that, the number of pictures needed is huge, as “Rumia” already has 97 CG pictures for the events alone. These images had to be placed and stitched together repeatedly to get a complete animation.

It's not a problem to put them together correctly, as the original author's data file retains the framework for placing the CGs, so it's just a matter of placing them one by one. This part may sound convenient, but it's a tedious and boring process, and you have to concentrate on it, as placing the wrong one makes a very noticeable difference.

Creating new and original CGs can be a bit of a challenge for both Eroism and the illustrator, because at that point there's no data from the original author to use as a reference .....

Lastly, the length of the playback animation, in the short case it's played 6 times, while in normal mode it's doubled (keep in mind that in the original version, all the events can't be skipped ..... So you should understand how long it will be .....)

eroism still needs to do a lot of testing on the stability of the game right now to make sure it will run smoothly on any device, so don't try to rush him, he needs to go to work every day as well, and he'll only update the game when he has a free moment.

He will naturally update the game when he is done, so please be patient and thank you.

Those cg images from outside the game are used by the author atera to sell as the next work, as well as sponsorship incentives for fans, paid incentives to be exact, so I don't think we can freely use those outside the game cg images.

It turned out to be this teacher, who is also a very good painter in the field of insects, but I don't think it can spare the time to assist us because it has its own work to do on a daily basis.

It's better to give players some means of convenience if necessary, after all, it's a game, not a challenge. :)

Maybe you're looking at the original artist of the game, “Atella”, as he's still working on his new CGs with the same characters. Of course, since I haven't seen any pictures, this is just my guess.


Maybe you can put a small picture for everyone to see?

You need to equip “Libido Ring” and make sure that your “Lust” is greater than 40% and your “lewdness” is greater than or equal to 3 before exploring the swamp. After encountering the leech, you can enter the event.

Unfortunately, the original author will stop updating the game altogether, so this game is left to us to make it even more beautiful.

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The original Japanese wikia hasn't been deleted or moved and still exists, but I think downloading the original and English translation files directly from the forums should be enough.

It doesn't have that effect yet, maybe it might be added later.

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Yes, since that was the setting in the original original, we're just going to have to follow it for now, but with the update to version 1.0, we're going to try and add a little ending to this game.

The issue has been discovered and will be fixed in the next update, thanks for returning the favor, I'll reply to you instead of the author.

This is just a story character that doesn't appear in the game, so please don't waste your time trying to find it her.

WELL, I saw your reply before I took a break, so I replied to you with mine in the forum.

In fact, this event is consistent with the scenario, because Leah was continuously violated by "Wharf Roach" for a long time after she was defeated before she regained consciousness, and at this point, she had already been physically subjugated by "Wharf Roach", so she would not be disgusted by these things. The rape event is only triggered if she is not defeated in battle. 

Strictly speaking, Leah is a very erotic girl, and she won't hate these things as long as she's been physically raped many times in a row, and at this point she's mentally normal.

只会有敌人存在

I have written a debriefing for you in an email, please check it out.

Good health is the most important thing, don't overwork yourself.

It's okay, Isiokun.

Before the version reached 1.0, we were just completing the original author's progress, we were going to add some of our own creativity while trying to replicate the game as much as possible, like the weather effects, which were based on the fact that the original version would have randomized effects on Sundays.

(But in fact the original version did not really add this effect, only in the text expressed differently, and then was modified by me after the design of four effects), after my proposal here it becomes 4 random weather effects.

When everything is done, the work that follows is entirely our own. It is possible to add some events, or mechanisms that don't require CG, such as making friends with enemies, or original events for the mushroom bugs, which are all things that can be made.

I mean, it would be rough if these events were simply presented using text, after all, we don't have a corresponding cg to use.

Are you fully recovered? Comrade?

All of these ideas are full of excellent ideas, but they all come with the very real problem that there is no corresponding CG to keep the events acted out, because the original authors didn't create CG for these events, and it would be hilarious if it was just a purely literal performance.

The translation has been completed and the file has been uploaded, please check it out.

I understand, it's best to let me know elsewhere when you're ready to send a translation, I don't usually check e-mail.

I think he's right, there does exist the phenomenon of parasites interrupting enemy and friendly turns, and I've wondered about it before, but I didn't take it seriously.

Regarding the “gun” in the Libido weapons line, do you intend to discard it or will you update it in the future? I know that the scripts for this weapon are a bit difficult to analyze.

I don't think it's appropriate, my friend, the enemies in the game are obviously not interested in these things, they are more interested in having sex with Leah, and naturally it should be after many sexual encounters, chance encounters on the map and eventually becoming friends. In the future it would be possible to make some sex events and assistance in combat for them. Some of the above are what I designed in the original game.

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I think I can explain the problem.

I think it's because the game program is programmed to look for “readme.txt” text files. If a file with the same name is placed in the same directory as the game program, you'll find that the “about” button in the game automatically recognizes the file, even if it's not the original one. and when there is no “readme.txt” in the same directory as the game program, “about” will choose to report an error.

This is a very funny and interesting phenomenon. The reason it hasn't happened before is that the “readme.txt” text file is in the same zip file as the game program when you update it.

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I'd like to propose that the combat restraint chart be put into the game's “Information” section, otherwise it will gradually become harder to find on the front page after future updates.

When it's all done, I'll provide eroism with a "bugshroom" suitable solution, which is my own exclusive design on the original.

Once the language issue is resolved, we can get to work on the 0.85 progress, after you've had a good break to finish it, of course.

Anyway, all my texts are not working ....Only the button works .....

Your text has code exposed when Leah reports the date when she gets up. There is also a place where the code is exposed when Leah wakes up with a parasite attack.

@Keshka212,My comrade, I think you have some problems with your language as well, and I think you'd better get it checked out as well.

Uh... Looks like this update caused more text to fail ..... I just checked the text I uploaded and I'm sure I didn't upload it wrong .....