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Lightning-Dragon

69
Posts
A member registered Sep 07, 2024

Recent community posts

Do you have time to come to the forum to discuss my design plans?

Merry Christmas to all players from all over the world, this will be our Christmas present to you, I did my best to find the bugs to reduce your unpleasant experience, if you can enjoy playing with Leah and her “friends”, it will be worth all the hard work.

--Love from China

I'm sending you the first part of the report (yes, it's the first part, because there's just too much of it.)

Remember to notify notify me when you send the file.

If you have time, remember to visit the forum and read the replies.

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Finished.

The core theme of this game is with “non-human creatures and maidens”, and adding humans would ruin the style of the game, so it's not possible to add humans or goblins as creatures.

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Just think of today's weather as a “polar day”.

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After your tip, I went and tested it and it has been confirmed that using “Fast Atk” with “Knuckles” equipped will cause the game to crash.

Other weapons have been tested differently depending on their effects, and no serious issues have been found yet, except for the “Dagger” and “Kite Shield” effects which do not trigger stuns and sound effects on enemies other than the target.

Honestly, I've considered this before, hence the testing, but it turned out to be perfectly correct without any errors, but now I don't know why it's fixing the correct behavior to an incorrect result. So much so that this phenomenon has not been mentioned in any of the previous reports.

That's a great idea, maybe I can write a similar event using the original CG, but it'll be after version 1.0 before I can implement it.

Please re-download the new version 0.9.

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I sent the file, please go to email and check it out.

I've marked it with special symbols inside the file.

No, the original resources still exist on the web. “アテラ” has been updating its game resources on a wiki site, except that the last update was in 2019.

It's a bit difficult to start the game because it's based on the “CardWirth” platform, but as a Japanese, you'll be more familiar with it than we are.

I appreciate your help, maybe this way our two versions can be combined to make this remake even better designed.

I'll be waiting for your reply in an email.

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It looks like you'll have to update the fix once.

I've reported a few things to you in the forums, so please also check them out when you have time.

No problem, after all, I know this game inside out.


But you'll be busy in the next version, because the next "new friend" is Banana Bugs.

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All you need to do is to have an H-event with “Wharf Roach” during the battle, then explore the forest again and again, and you'll meet “Rumia”, and finally you'll be able to unlock her store and spend some money to use her machine(Her store's on Shoreline.).

No matter what, don't let “Wharf Roach” beat you.

“Wasp” was just an H-event to enjoy in the original version, there was no story or scenario about it, so naturally it wasn't shown in the remake, and this part will be designed by our own original after 1.0.

“Dragonfly” I can only regret, because in the original it was also only used to test CG animations (and there were only 5 CGs, so it was almost hard to use), so I think there's a big chance it won't be added.

I sent you some reports, please go to email to check them out.

I think you mean “Lewdness”, because “Lust” only has a percentage value.

Please go to “Hideout” and look for “Rumia” to use her machine to clear the “Lewdness” value. Then Leah can drink tea to lower the percentage of “Lust”.

If you haven't met “Rumia” yet, you'll need to get an H-event from “Wharf Roach”. Be careful not to be defeated by them, or the high “Lewdness” status will lead to a game-over event.

It's done. Go check it out.

I think it is still the reason that the country's territory is too big that leads to the inefficiency of the railroad trains, maybe one year, we in China may go to build high speed railroads for you guys, just like we build highways and bridges for Serbia.

Okay, have a safe trip. Have a good one.

It's good to see you again my comrade. Have you received the translation file? I haven't received it yet.

Generally speaking, before you do this, you need to place each part of the separate actions in categories, such as jumping or crouching, and after placing the pictures in each separate area, organize the order and play them together by connecting the separate axes through a master control, as if it looks as if the protagonist's movements from crouching to jumping appear to be done together at the same time.

This may look like an animation in the game, but it's actually the result of countless images stitched together.

This is part of the production style of the artist “atera”, who was keen to create these differences in detail and eventually merge them together for playback, which has the advantage that the animation is slightly different every time you watch it, because he designed different movements in the script. left hand the first time you watch it, then the next time you watch it it might be the right hand. (That's just an example, of course.)

If the game was its own work, it would be fine because he knew exactly how to design it, but if we try to imitate its style, it will be very difficult.

First of all, you have to make sure that the movements of the pictures are smooth and not jumbled together, which requires a lot of skill and experience, and along with that, the number of pictures needed is huge, as “Rumia” already has 97 CG pictures for the events alone. These images had to be placed and stitched together repeatedly to get a complete animation.

It's not a problem to put them together correctly, as the original author's data file retains the framework for placing the CGs, so it's just a matter of placing them one by one. This part may sound convenient, but it's a tedious and boring process, and you have to concentrate on it, as placing the wrong one makes a very noticeable difference.

Creating new and original CGs can be a bit of a challenge for both Eroism and the illustrator, because at that point there's no data from the original author to use as a reference .....

Lastly, the length of the playback animation, in the short case it's played 6 times, while in normal mode it's doubled (keep in mind that in the original version, all the events can't be skipped ..... So you should understand how long it will be .....)

eroism still needs to do a lot of testing on the stability of the game right now to make sure it will run smoothly on any device, so don't try to rush him, he needs to go to work every day as well, and he'll only update the game when he has a free moment.

He will naturally update the game when he is done, so please be patient and thank you.

Those cg images from outside the game are used by the author atera to sell as the next work, as well as sponsorship incentives for fans, paid incentives to be exact, so I don't think we can freely use those outside the game cg images.

It turned out to be this teacher, who is also a very good painter in the field of insects, but I don't think it can spare the time to assist us because it has its own work to do on a daily basis.

It's better to give players some means of convenience if necessary, after all, it's a game, not a challenge. :)

Maybe you're looking at the original artist of the game, “Atella”, as he's still working on his new CGs with the same characters. Of course, since I haven't seen any pictures, this is just my guess.


Maybe you can put a small picture for everyone to see?

You need to equip “Libido Ring” and make sure that your “Lust” is greater than 40% and your “lewdness” is greater than or equal to 3 before exploring the swamp. After encountering the leech, you can enter the event.

Unfortunately, the original author will stop updating the game altogether, so this game is left to us to make it even more beautiful.

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The original Japanese wikia hasn't been deleted or moved and still exists, but I think downloading the original and English translation files directly from the forums should be enough.

It doesn't have that effect yet, maybe it might be added later.

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Yes, since that was the setting in the original original, we're just going to have to follow it for now, but with the update to version 1.0, we're going to try and add a little ending to this game.

The issue has been discovered and will be fixed in the next update, thanks for returning the favor, I'll reply to you instead of the author.

This is just a story character that doesn't appear in the game, so please don't waste your time trying to find it her.

WELL, I saw your reply before I took a break, so I replied to you with mine in the forum.

In fact, this event is consistent with the scenario, because Leah was continuously violated by "Wharf Roach" for a long time after she was defeated before she regained consciousness, and at this point, she had already been physically subjugated by "Wharf Roach", so she would not be disgusted by these things. The rape event is only triggered if she is not defeated in battle. 

Strictly speaking, Leah is a very erotic girl, and she won't hate these things as long as she's been physically raped many times in a row, and at this point she's mentally normal.