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Light Wolf Studios

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A member registered Apr 21, 2017 · View creator page →

Creator of

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A lot good ideas in this, and I especially like the style of the menu. The concept could definitely be built upon in a larger game.

The camera movement at the large size was smooth for me, but at normal and small sizes it jerks around, which is a bit distracting. It seems like there's a region the player has to move beyond to cause the camera to move. Regardless, I enjoyed the platforming sections and the need to skillfully resize in the air sometimes.

Great combined effort from your team!

(2 edits)

The concept and artwork are solid! As others said, the behavior of the aliens hiding behind objects was interesting an made them trickier to catch. I'm sure you learned a lot working on this which you can apply to your next game. Good work!

Thank you for playing, and for the insight into your experience!

Our original idea was that the player wouldn't be holding the resizing-gun at the start of the game, and that they'd pick it up from a pedestal atop that first platform. That way, the wooden crate would act as a tutorial for pushing objects, before you gain the ability to resize things.

The scale/seesaw room tries to teach the player two concepts at the same time due to time constraints, so that's likely where the confusion comes from. It requires the player to go back and obtain mass from the previous room, using it to make the box significantly larger and heavier. But it also presents the player with a more complex physics problem, where they must use leverage to tip the wooden plank.

A mechanic to pick up smaller boxes is something we'd like to explore, if we take this game idea farther.

Thanks again for the feedback!

That's awesome to hear! We'll definitely have to consider that, because we have some great ideas for what a full game of this would be like. Thank you for playing, and for the feedback!

Hey thanks, we appreciate it! Keep an eye out for more news about this game. ;)