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A jam submission

Resizable Boxes Inc.View game page

Work your way through a series of puzzles, testing the capabilities of an innovative new technology.
Submitted by Light Wolf Studios (@LightWolfStudio) — 59 minutes, 17 seconds before the deadline
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Resizable Boxes Inc.'s itch.io page

Results

CriteriaRankScore*Raw Score
Creativity#64071.9192.714
Enjoyment#66331.6162.286
Overall#67811.6842.381
Style#69601.5152.143

Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
You rescale boxes with your gun that transfers mass.

Development Time

96 hours

(Optional) Please credit all assets you've used
Models from the Unity Asset Store:
- Resizing gun by "Game Stuff Studio"
- Shipping container by "Not Good Enough"

Textures from https://polyhaven.com/
Some sounds from https://freesound.org/

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Comments

Submitted(+1)

It's an interesting concept, as a demo of gameplay mechanics it works very well, if it were developed further, it could be a game on the level of "Viscera cleanup detail", a game that on Steam is marked with a score of 9/10.

Developer(+1)

That's awesome to hear! We'll definitely have to consider that, because we have some great ideas for what a full game of this would be like. Thank you for playing, and for the feedback!

Submitted(+1)

I really like your title and the color palette for the game, and it's a cool idea!  I tried to play it for about ten minutes but got stuck in two separate sections.  I was really confused in the first room because the first object you see is the wooden box that seemingly doesn't react to your gun.  I pushed it to the ledge and jumped on it to progress.  Once I saw the colored boxes and the gun worked I turned around to try the wooden box now that I had mass and still it did nothing.  I'm curious why you chose to make the first item the player sees a box that can't be used on the gun, instead of putting a resizable box there or even just stairs.  

I also got stuck in the scale room.  I resized the box to the point where it wouldn't let me make it any bigger but the scale didn't lift.  I tried pushing it into the corner of the scale and ledge to get all the height I could and jump on top of it.  It seemed like I could just almost get to the top with the job, absolutely if you could make it just a tad bigger!  

If you make more progress on this game, please let me know I'd love to test it out more!  I think if moving the boxes is going to be a core mechanic, a good addition would be a simple pick up function where you could move the box that way instead of pushing it with the player character.  I have a feeling maybe you wanted to make that, and that's what the wooden box with no stairs was.  

Awesome job!

Submitted(+2)

Oh, I think you had trouble with the puzzle because it's not explained, you can collect "mass" from the other boxes and add it to a specific box, so the weight makes the other side rise and you can move on to the end of the game.

Developer(+1)

Thank you for playing, and for the insight into your experience!

Our original idea was that the player wouldn't be holding the resizing-gun at the start of the game, and that they'd pick it up from a pedestal atop that first platform. That way, the wooden crate would act as a tutorial for pushing objects, before you gain the ability to resize things.

The scale/seesaw room tries to teach the player two concepts at the same time due to time constraints, so that's likely where the confusion comes from. It requires the player to go back and obtain mass from the previous room, using it to make the box significantly larger and heavier. But it also presents the player with a more complex physics problem, where they must use leverage to tip the wooden plank.

A mechanic to pick up smaller boxes is something we'd like to explore, if we take this game idea farther.

Thanks again for the feedback!

Submitted(+1)

This totally makes sense!  I know how things can change during a jam, and time limits don't help.  This game sounds pretty cool if ya'll keep up with it!