LOL, that does seem to be a bug. Not sure why it happened, normally it should leave after 30 seconds.
There are 5 endings, and I will be updating it on 31st. With some Halloween stuff added, and game reworked.
Thanks for playing!
like a GameDev
Creator of
Recent community posts
¡Muchas gracias por jugar el juego! Tenía pensado añadir exactamente lo que mencionas. No he tenido tiempo de añadir nada nuevo en las últimas semanas, así que decidí publicarlo tal cual, en lugar de dejar que acumule polvo digital en mi disco. Si dispongo de tiempo libre, definitivamente volveré a este proyecto y agregaré más cosas.
Me alegra que haya sido disfrutable tal como está :)
(Translated by ChatGPT)
Hi again! You probably forgot about this conversation completely by now, but I posted my game yesterday. I am not super proud of it, I didn't have much time to work on it (none at all). I wanted to improve it day after day, but I didn't get the chance and the process kept on dragging. So I finished what I could and decided on releasing it as is.
If you are interested, feel free to check it out! Would love that. Don't be too harsh on me though >:)
Thanks again, you've confirmed what I was thinking. I was also thinking of getting/making simple low poly models and texturing them, as it would be the easiest and most straight-forward approach(after buying). I even downloaded Blender and are using it for the first time, haha. I'll see what comes of it.
I'll inform you when I realise the game, thanks for interest!
Hi again, hope my questions don't bother you.
I've been working on the game for about a month now, and I got to the point where I need to make characters. Looking back at your game, I noticed that you have quite a big selection of them. So, I got curious as to how did you make them so easily (seemingly)?
What workflow did you follow, and where did you get face and body/clothes scans? I'm genuinly curious. I have my own guess, but I don't know if it's gonna turn out the same. Regardless, I'd love to know from you personally :)
p.s. I'm also working of a FREE game, and will be posting it here on itch.io around May.
Thanks for such a detailed reply!
Your solution even while being straight forward is still of value to me. I think it'll work really well for this style of games, and I could use it to shorten my time making the terrain in the future.
It is way too interesting to learn about what other creators do different from me.
P.S. Keep up the fm series, I feel like they gonna get way more popularity :)
I think the creators story is done well.
You critique about passangers being gone is a weird one, because they probably arrived to their destinations. If you ever rode a train you'd know, if you taking a train to the end destination, the train might be completely empty by the time you're there.
Also, your 'improved' story has way bigger flaw. If a train security asks for the bag, why would they then thank a passanger for doing what passanger supposed to do? I'd be sussed out.
I genenerally liked the story as it was made originally, but I see your point about making it less obvious, though I wouldn't say it's better. Pretty subjective taste thing.
Don't mean to come off rude to you, just want to add counter-opinion to your opinion. Because I liked the game as well! And good job reporting all these bugs.