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(1 edit)

Hi again, hope my questions don't bother you. 

I've been working on the game for about a month now, and I got to the point where I need to make characters. Looking back at your game, I noticed that you have quite a big selection of them. So, I got curious as to how did you make them so easily (seemingly)? 

What workflow did you follow, and where did you get face and body/clothes scans? I'm genuinly curious. I have my own guess, but I don't know if it's gonna turn out the same. Regardless, I'd love to know from you personally :) 

p.s. I'm also working of a FREE game, and will be posting it here on itch.io around May.

Hello there!
Nice to hear from you again! Well, that was the only point where I used paid assets. I can share a link with you:
https://assetstore.unity.com/?q=3drt%20real%20people&orderBy=1 real people packages from 3DRT,
but at that time, he also had 90% discounts on his website for the same packs:
https://3drt.com/store/characters/humans/
https://3drt.com/store/characters/realpeople-kids-girls.html
https://3drt.com/store/characters/realpeople-seniors.html
https://3drt.com/store/characters/realpeople-females.html
https://3drt.com/store/characters/realpeople-males.html

etc., so I bought them all. I can model, but people are quite hard to design, and they should look appealing in comparison to environmental objects. So, yeah.

They're already UV-edited quite well, so it was easy to edit some default textures (for instance,  to make the stewardess uniform and adjust to female characters model). 

If I were doing it now again without buying assets, I would search for some low poly human-dummy models that are already UV-edited and try to make textures in Photoshop, applying some pictures of clothes and body parts I would search on Google (but of course, according to licensing rights). 

Sorry if it wasn't much  help.. Anyways, I am looking forward to playing your game. I will be waiting for its release!

(+1)

Thanks again, you've confirmed what I was thinking. I was also thinking of getting/making simple low poly models and texturing them, as it would be the easiest and most straight-forward approach(after buying). I even downloaded Blender and are using it for the first time, haha. I'll see what comes of it.

I'll inform you when I realise the game, thanks for interest!

Hi again! You probably forgot about this conversation completely by now, but I posted my game yesterday. I am not super proud of it, I didn't have much time to work on it (none at all). I wanted to improve it day after day, but I didn't get the chance and the process kept on dragging. So I finished what I could and decided on releasing it as is. 
If you are interested, feel free to check it out! Would love that. Don't be too harsh on me though >:)