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Lilian Reese

36
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A member registered Jun 25, 2022 · View creator page →

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It really isn't lmao.

Fun concept!

Great implementation of the theme, concise gameplay loop, great implementation of the theme, fun to play.
As feedback, I'll agree with the other comments about running. If you always have to be running there's no reason to force the player to hold shift.

Maybe some way of highlightning passengers making them easier to find?

Sound is important for game feel. It's good to try and squize some in, even if just one sound or music.
Anw, great game!

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Hm, that's a good idea!
I tried to make the game in one sitting, so that idea never crossed my mind, now it seems so obvious haha.
Thank you for the feedback! I'll sure keep it in mind next time I make something similar.

I'm pretty sure the game would have been better if I made the camera scroll only after shots, giving the player "all the time in the world" to aim and launch. Well, there's always next week.

I don't think this game was made for the Jam at all...

Not intentional but it ended up being as difficult as those old DK games felt...

Haha. When I saw the theme Donkey Kong just popped in my mind and I couldn't think of anything else.

All valid points!
I really think I could have balanced the game better (like speeding up the beggining, making so moving barrels only appear later, etc) in the 3 hours timeframe. But well, that's a learning experience for the next time.
Again, really appreciate the feedback!

The game worked for me!
Its a fun idea. I laughed (in a good way) when I saw the minecraft Steves.
Control are a little janky and the camera feels too stiff. Overall, great idea and fun execution!

Yeah! Balancing really is one huge problem with this prototype!
I'll mind that for the next games I make. Thank you for the feedback!

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The game feels nice to play!
You can  stand at the corner and the clowns keep pilling up on the cliff, it's really funny.

I don't think it applied the theme well, since the unicycle doesn't make a difference on how the character controls at all. Maybe add some wobble to it, or make the character more sleepery?

Yeah, I kinda overdid it on the difficulty department.
I wanted to add some variety to the barrels and didn't had the time to actually balance it.
Next time I'll balance it the other way: I'll start easy and balance it to be harder later. That way if I run out of time, the game is not exceedingly hard.

Thank you :D

I agree with that!
I spent too much time in some random things (First project I made with Godot, trying to learn it :P) so I didn't had the time to actually balance the mechanics. 
I'll take this feedback to hearth, next time I'll start easy and make it harder trough balance, instead of making it hard and make it easier later.

Nice pun

Damn the art is cute :O
Great job!

It goes infinitely, yes!
The original idea was to get into a school or something, but obviously I couldn't do it in time hehe
So it just runs forever

Neat concept! I just think the full RNG nature of jumping between kangaroos is a little frustrating, I think being able to chose which kangaroo you're jumping to would add a lot to the game!

Anw, great prototype :D

It reminds me of those rage games like I Wanna be The Guy haha
Nice :)

Fun game!

Running around with physics is always fun, I would like for the baggel to accelerate a little faster when changing directions tho. I finished the game accidentaly like two times because I was too fast and couldn't break before hitting the delivery guy haha

Fun game overall!

Really fun game! The stickman inside the ball is really cute.

The frog is really cute, did you draw it during the jam? :O

I had a hard time understanding how it relates to the theme tho.

But anw, jumping is always fun and the sound effect adds character to the little froggy.

It's a cute clicker game! 
With more feedback when clicking on platforms I can see this becoming an adicting mobile game lmao

I liked it!
Having to pay attention to both sides of the portal, following the UFO all the way to avoid rocks is really challenging. I liked the idea :)

Thanks for the tip!
I'll sure take a look at that website.
I wish I could dedicate a little more time to making it look "prettier". Everything used the default font :(

Didn't work on my browser :(

Didn't run in my browser :(

Nice concept! It reminds me of those old maze games that you had to navigate with your mouse without touching the walls. The music is eery, I guess that was the intention? It's good at setting the mood.

The eyes popping out towards the torch is a cute touch!

The way he follows straight to the torch can be a little frustrating when navigating corners, since he's wider than the torch, sometimes you think you're safe but you're not.

Maybe adding a little curvature when he changes direction, or a delay, so he more naturally follows the torch?

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I'm improving it for the "real" release, but how do you feel it could be worked on?

I'm uploading the new version later today, and it should feel better already, if you want I can give you a heads-up :)

 

I had a boss fight planned for that final area, but sadly I didn't had the time during the Jam to work on this :(
I was happy enough with what I made so I submitted it during the first days anw. I'm glad you liked it!

Thank you!
Sadly I couldn't really work on the game past the first two days of the jam :/
I hope I can revisit it sometime tho!

There's a Discord for this? :D
And can we make the game using whatever? Does it need to play on the browser?

Really fun concept for a puzzle game!
After sometime it became kinda difficult to understand where the lines were coming from, too many dots on the screen I guess.
Maybe the movement of the faces could snap to the grid? So I can easily predict where it will end up?

Loved the sound effects, it adds a lot of charm to it! Nice job

The chain physics are nice to play with, I feel like the puzzles could use more of the physics (like hanging from the chain or something)
Fun game anyway.

The art is really cute, the story adds charm to the game.

Maybe there could be a lose condition to give the game some stakes? Maybe a stress bar that fills up or something, when you're not destroying things?