This asset pack is one of the best things I've purchased. I've been using since it was free, and once you changed the pricing to $1 I bought it twice already!
Said that, ANY chance you could make a similar template for isometric games? I would easily pay for it too.
Lilian Reese
Creator of
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Fun concept!
Great implementation of the theme, concise gameplay loop, great implementation of the theme, fun to play.
As feedback, I'll agree with the other comments about running. If you always have to be running there's no reason to force the player to hold shift.
Maybe some way of highlightning passengers making them easier to find?
Sound is important for game feel. It's good to try and squize some in, even if just one sound or music.
Anw, great game!
Hm, that's a good idea!
I tried to make the game in one sitting, so that idea never crossed my mind, now it seems so obvious haha.
Thank you for the feedback! I'll sure keep it in mind next time I make something similar.
I'm pretty sure the game would have been better if I made the camera scroll only after shots, giving the player "all the time in the world" to aim and launch. Well, there's always next week.
The game feels nice to play!
You can stand at the corner and the clowns keep pilling up on the cliff, it's really funny.
I don't think it applied the theme well, since the unicycle doesn't make a difference on how the character controls at all. Maybe add some wobble to it, or make the character more sleepery?
Yeah, I kinda overdid it on the difficulty department.
I wanted to add some variety to the barrels and didn't had the time to actually balance it.
Next time I'll balance it the other way: I'll start easy and balance it to be harder later. That way if I run out of time, the game is not exceedingly hard.
I agree with that!
I spent too much time in some random things (First project I made with Godot, trying to learn it :P) so I didn't had the time to actually balance the mechanics.
I'll take this feedback to hearth, next time I'll start easy and make it harder trough balance, instead of making it hard and make it easier later.
Nice concept! It reminds me of those old maze games that you had to navigate with your mouse without touching the walls. The music is eery, I guess that was the intention? It's good at setting the mood.
The eyes popping out towards the torch is a cute touch!
The way he follows straight to the torch can be a little frustrating when navigating corners, since he's wider than the torch, sometimes you think you're safe but you're not.
Maybe adding a little curvature when he changes direction, or a delay, so he more naturally follows the torch?