I am planning on adding new Mac + Linux builds as well but until I can test them more I don't want to risk them being totally broken, so let me know if you want the test builds I made and would like to offer feedback at: corpse@cicadamarionette.com
Lilith Zone
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hey it's mostly just something i hadn't spent the time to add, the latest build has the feature to manually set equipment levels by pressing on '-' and '+' buttons below items, but unfortunately you'd have to start a new save due to the weird scaffolding i built to do this. i might add some vendors so you can sell off excess equipment before i take a vacation as well, but we'll see.
anyway should've added it sooner but lemme know if it works if you get around to it
yeah the changes with lighting are unfortunate, i am going to work on updates for another week or so then take a break for awhile, but before i take off i'm going to take a day to restore the lighting + materials of the original version as an optional 'bedazzled' build, so keep an eye out for that by next week.
i really appreciate it- so much time was spent just zooming in the unity camera continuously piling on more dense junk on every surface- making all the models and doing that took up a ridiculous amount of the developmenttime, but im glad it sounds like the dense wonderland of junk to piss on came alive for you. i hope to do more updates eventually just to add more goofy bits, collectible junk, and broken out of bounds areas onto the heap...
i messed with it some, let me know- in crowded rooms it'll probably still have some slowdown but i got crashes to stop on my end at least, so if there's anything causing problems still i'll keep at it. it's a bit weaker- i might boost the damage the bombs do at lower levels although they're still good for clearing lots of small objects
ill try and post another build before the nights out- i managed to fix the first, the player isn't effected by the conveyor belt now, i don't know how i forgot about it but you're not supposed to stick to it, it's only because i'm using a physics-enabled player now.. there's a lot of things in this game i added years ago and just forgot about or only now realize don't play nice with newer things i've added since, so uh sorry about that!!
as far as the area transitions, is it only ones with teleporters? like the UFO or Pit or stuff? if so its probably just cuz the arms makes your characters trigger collider bigger, so the distance you spawn works fine if it's a normal size but not if you are already touching the teleport- if not i'll have to take a closer look, but i'll try to solve for the first part at least.
you're welcome to ask riley to post it, i know some of the tracks are posted here: https://soundcloud.com/esper99/sets/crypt-underworld
yeah i think this might be the basis of a handful of the errors ive run into, im not really sure what it is since it doesnt return an error in editor or in the logs but i noticed the same with the 'pit' area which had bomb-throwing characters and would inexplicably crash, and i think this might be why. i hadn't been able to find anything consistent about those crashes though so this helps a lot, i'll try and figure out what exactly is at the base of it