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Lillith The Unholy

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A member registered Dec 07, 2023 · View creator page →

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Do you plan to make a discord or anything similar? Feels like it'd be a lot easier to work off of in terms of communication, plus talking with other jammers is something i've always kinda enjoyed about jams, its nice to meet new people ¯\_(ツ)_/¯

polish and visually speaking, the game is astounding for 72 hours. Gameplay wise, my only complaint is the replayability factor. Theres nothing driving me to keep playing after a certain point, as it becomes monotonous. Overall however,  an amazing game, good job! 

overall feels very good to play, its very simple, yes, however a few complaints to be brought up are 1. gameplay can become very monotonous quickly, leading you to kinda zone out whilst playing, 2. Visually, the obstacles are too similar in color to the background mountains, leading you to sometimes not notice them. (do take that with a grain of salt as i am color blind lol)

the game truly does and for the most part feels amazing, however for spec limitations, its almost impossible to play for what looks to be a low resource game. It also feels as though its being run on frame time instead of delta time, which is another big issue when running across low frame rates because it physically and visually feels slower the more lag there is. past those issues, this is one of the top games on my list for all other categories besides polish

overall graphically very good, followed the theme interpretration well, and felt very nice to move around. Past that, there wasnt much to do. It feels almost like playing a template of what a game would be founded on.

overall graphicially the game was good, however it became very monotonous very fast. Got to around round 22 and just decided to rate then due to how repetitive the gameplay felt. I think if you add varying factors such as stronger/visually different enemies, and more varying spawns that aren't set (such as procedurally spawned), it could be a lot more interesting

overall a pretty good game, simplistic but nice. Took a bit to get the hang of the controls, but past that i loved it ! 9/10 in my book. (P.S., loved the cheats lol)

awesome, thank you! really appreciate it :D

hi, recently purchased the mega-pack as i love the assets. However they are a bit tedious to work with in godot as they're all fbx. Would it be possible to export to gltf? Thank you in advance! :D

yeah, ategon brought up those concerns on stream, this is definitely a project i plan to continue with even after the jam is done with the voting period, current to do list includes : quick reset button, better floor collision, proper checkpoints, a tutorial area to get used to the controls, proper wasd movement for stuff like air strafing (wanna implement csgo airstrafing), as well as a fix to the air grapple. I appreciate the feedback a lot, 

it certainly requires some critical thinking skills, but it feels as though it would fit perfectly on a mobile game template with a few more levels, and it'd be something i'd play during my freetime at work or school, very solid. 8/10

truly a big help, saves me a lot of time when i need to set up an fps quickly, thank you :D