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limered

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A member registered Aug 14, 2016 · View creator page →

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Thank you for your feedback.

Thanks for you feedback. 

I testes some different camera movement patterns and landed on the one based on look direction of the ship. My motivation was: In the current version the ship moves around a virtual center point, so the camera does not move much. Plus, the game is kind of centered around the planet. If you fly around it the the camera movement is less disorienting. In a linear game your version might be better. I also tested centering the camera directly onto the ship. This was kind of boring, but way more predictable.  Cameras are hard ;)

Yeah I forgot to say that I wanted to add SoundFx and music too. I play tested with some chillout dev music from spotify in the background and managed to reach some kind of hypnotic flow in my mind. I think I try to reproduce that for the "final" version.

Awesome game. It is hard. I didn't made it that far. 

The music rocks, even if it is repetative. Graphics look awesome and really take me back to my childhood. I just love the dithering effect on the background. 

Really good job with this one.

I liked the game. It is a litte hard to dodge the enemies because they move freely and the own char moves on a grid. Your concept with every room is another game works well with the graphics and tile based moovement. 

Props to coding it in JS. I wouldn't do it. I like my typesafety ;)

Nice Concept. I love the cat music. Very random , but fun! Graphics look very nicely done and the cat almost looks like my cat. 

Some levels are a little boring, because you have to stand in one place for a long time, like a button (maybe i didn't get the optimal solution). So you bacically don't play the game during this time.

Overall a cute and funny entry. 

Awesome Game. I find it is quite hard. I'm impressed that you could fit the game in this small size with all these textures and sounds. Level design works good. For me the game force closes when i'm dead. I don't if this is intentional, or not. Really a nice entry.

Hi@all!

I am a Developer from Germany. This game was my first contact with the rust language. It is a awesome language for game dev. I love how fast and memory safe it is (Everybody hates segfaults). And the borrow checker + compiler make developing awesome.

BUT: It turns out learning a new language, working a normal job and developing a game from scratch is much work. So some features didn't make it into the game: UI, start and end screen, a scoring system and music :-( . I plan to add them after the jam in a post jam version. I use ggez for rendering and have written everything else from scratch.

This Jam was fun and a learned a lot. I will join the next one for sure.

About the Game:

I started with a Asteroids Clone and put my take on it. You do not shoot, you slide into the asteroids to hit them with the side (white rect) of your ship and watch them shatter into pieces. This makes the game faster paced and hitting space stones just feels awesome. Basically you are the best drift racer in the world and need to protect it from pieces of a exploded planet. Just have fun with the controls. 

Tip: You can bounce of the planet to hit the rocks with your backside.

game. https://limered.itch.io/thrashinator-balls-of-steel