Thanks for you feedback.
I testes some different camera movement patterns and landed on the one based on look direction of the ship. My motivation was: In the current version the ship moves around a virtual center point, so the camera does not move much. Plus, the game is kind of centered around the planet. If you fly around it the the camera movement is less disorienting. In a linear game your version might be better. I also tested centering the camera directly onto the ship. This was kind of boring, but way more predictable. Cameras are hard ;)
Yeah I forgot to say that I wanted to add SoundFx and music too. I play tested with some chillout dev music from spotify in the background and managed to reach some kind of hypnotic flow in my mind. I think I try to reproduce that for the "final" version.