When the cursor is yellow, ghosts won't interact with the object. It's definitely not clear, and it doesn't help that that toggle and the settings menu are pretty much the only places that happens
Liniarc
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Thanks for the feedback! I somehow got in my mind that I didn't want any text or numbers guiding the player, and tried to focus on player exploration.
I know the timers are confusing, and I admittedly tried really hard communicate everything visually. I'll definitely keep that in mind. I definitely don't plan on making games with no tutorials in the future anyhow. :)
Unfortunately, I never got around to implementing that film. And I hoped the detectors would be sufficient. It outputs radially like the light source. Conceivably, you could temporarily place a light source there to figure out the ray paths.
Also, I'll freely admit that the balance at around that point starts getting a bit wonky, as I just didn't have enough time to test everything. 😅