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A member registered Mar 07, 2022 · View creator page →

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Really loved this! With some extra polish this would be an immensely fun way to spend some time. Very well done!

Simple, straight forward. High scores are always fun! Nice job!

Big Chameleon Twist vibes for me, which was pretty awesome. The sheer amount of cutscenes and dialogue is quite impressive as well! I also discovered how to grapple on top of the wall and walk off the level, but you caught me and warped me back to the starting point - GGs!

Yeah those were both bugs we were aware of but didn't have time to fix. Figured it was fine enough to let folks find those themselves. It's a game jam game after all - enjoy the jank :D

Thanks for playing! And thank you for the feedback! There is actually Coyote Time built in, but if you were having issues with it then that tells me it could probably afford to be a bit more generous 😅 (or there's a separate bug, in which case *shocked pikachu face*)

I kinda figured out the lying after the first screen. I may have just been too worn out to think lol. I felt like I tried everything available to me with the one energy, so I may just be lacking in brain capacity 😛

REALLY liked the concept of this game. Big highlight of what I've played thus far. However the controls are extremely awkward and I think some other stuff is getting in the way of the fun. The game doesn't respect the controller input with the right stick and always shoots towards the mouse. Not sure if that's because of the web export, but something is funky there. Also, when firing the wave there is a stutter that I assume is due to re-instantiating the wave every time it gets shot. If that's the case, it could be pooled to save on resources, then just move the object around without having to reallocate memory for it every usage.

If the controls were refined and the stutter issue was resolved, I might legitimately play this game for hours. This is extremely cool.

Really liked the idea on this one, but I think I'm too dumb as I couldn't get past the second screen with the bow and arrow. Super fun though, would definitely revisit with more time.

Simple and satisfying. Feels good to learn the patterns of the enemies. Except those square jerks lol, they always confused me. Art is amazing, sounds are jammin'.

PS. I was grabbing only the middle upgrade (more power) and after 2-3 I basically never ran out of power and never saw any upgrade screens. Not that balance is critical here or anything, but I was wanting that visual upgrade and couldn't get the screen to do so lol.