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A jam submission

BatWaveView game page

Submitted by Ryokugin
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BatWave's itch.io page

Results

CriteriaRankScore*Raw Score
Audio#83.7333.733
Originality#173.7333.733
Fun#193.2673.267
Graphics#193.8003.800
Overall#383.0953.095
Controls#612.6672.667
Accessibilty#732.1332.133
Theme#932.3332.333

Ranked from 15 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Godot Version
4.3

Wildcards Used
N/A

Game Description
platform your bat!

How does your game tie into the theme?
Haunted rock

Source(s)
N/A

Discord Username(s)
Ryokugin, Elidef, Elektrum, DummyParrot, Unicall

Participation Level (GWJ Only)
14

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Comments

Submitted

I had a hard time with this but really interesting main mechanic!

Submitted

Pretty interesting mechanic, but quite hard to master. Haha. Good game.

Submitted(+1)

Solid entry, great concept, audio and visuals!  Echoing others, the web version was basically unplayable due to the freezes but the download ran fine, where gamepad also worked correctly so kudos for that!  I love metroidvanias but only got the glider but couldn't get past the long hall.  I do feel like I'm on the verge of getting it so I'll have to try again with KBM to see if that's easier less hard :)  I'd love to see more but not sure how to make it a little easier without taking away too much of the challenge.  The only idea so far is you can take a hit or two and there is some collectible that's only available if you have enough health when you get to it.  Regardless, keep up the great work!

Submitted

I like the concept a lot. It seems like one of those games that complex on the surface but could be really fun after mastering the mechanics. There is noticeable lag shortly after using the wave ability which does mess with platforming. Great entry otherwise.

Submitted (1 edit)

Really like the minimalist aesthetics and especially the color palette. Creative abilities as well. I do echo other's sentiments that the controls are a bit difficult/floaty, but I think this is a cool one overall! Edit: wanted to mention the music is nice too!

Submitted

The simple art style works really well with the music and I really like the subtle lighting. The controls were very tricky though. I had problems with lags in the web build when it was fine when tried the download version.

Submitted

I really like the vibe and concept - but I struggled to get the hang of the controls and gave up after the first spike room.  Thank you for including controller support!  Unfortunately it was a bit bugger feeling so I wasn't able to get far with it.

Submitted

REALLY liked the concept of this game. Big highlight of what I've played thus far. However the controls are extremely awkward and I think some other stuff is getting in the way of the fun. The game doesn't respect the controller input with the right stick and always shoots towards the mouse. Not sure if that's because of the web export, but something is funky there. Also, when firing the wave there is a stutter that I assume is due to re-instantiating the wave every time it gets shot. If that's the case, it could be pooled to save on resources, then just move the object around without having to reallocate memory for it every usage.

If the controls were refined and the stutter issue was resolved, I might legitimately play this game for hours. This is extremely cool.

Submitted

Good Game. Fun to play.

Submitted

Dang, this game is tricky!