This was our first jam game, so we could've been better prepared with scripts and organization, and ended up with more time for adding small things, tuning existing systems and polishing the game up a bit. We barely had time to have the weapons crack when they're almost destroyed!
We were originally supposed to represent the player's health on the little bar on the ship core, and have a simple tutorial, as well as some kinda of system or menu that gives more info on all the items (which, including the un-implemented ones, all have names, named after onomatopoeia) and enemies (if we had managed to implement more than the tigerfish).
I realized the main theme music feels a bit.. messy. If we ever decide to expand this game, I'm definitely gonna rework that. I'm pretty happy with the title theme, though I wish we had time for a better transition from the title screen so the music doesn't just abruptly switch.
Thanks for the feedback and support though!
Linktheproish25
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Attach to things, shoot things, get attacked by space fish. Pretty average day, no?
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