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Lionblade

26
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1
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A member registered Apr 21, 2022 · View creator page →

Creator of

Recent community posts

That's great! Thanks for enjoying this game 😄

Thanks for playing! It's great that you made it out alive with most of the Dodo alive 🙂

Yeah, I get it, it happens to me too. I've just uploaded a quick hotfix that adds a button to display the user controls, much more user-friendly that way. Anyway, thanks again for the feedback, I will keep things like that in mind for my next games 🙂

Thanks for playing and enjoying it. Yeah, I agree with moving the initial camera a bit to the center. I didn't notice it until after I uploaded it the first time, but I’ve addressed it in a quick hotfix that I just uploaded 😊

Awesome that you had fun and liked the concept! I made the sword against the rats a bit more overpowered so players have a good chance to defeat those evil rats 😄

Thanks for the kind words! I'm glad you had fun with this game. It still has a lot of glitches since I had to prioritize some things to ensure I had something playable by the end of the game jam. There's some dirty code in there to make sure it got finished in time 😄

I’m glad you enjoyed the theme and felt good winning the game. Those pirate rats sure had it coming, didn’t they? 😄

Appreciate your comment! I’m happy to hear that you found the concept enjoyable to play. 🙂

Awesome you liked my game and the Dodos. Who doesn't love those funny birds? 😃

Thanks for playing my game and liking it 🙂

Hey, I get where you’re coming from. I realized after uploading the game that the control scheme might not be intuitive for players unfamiliar with similar turn-based tactics games. I’ve then added the control instructions to the description on the game's page, but yeah, many players, myself included, just press that Play Game button right away 🙂

I’m considering a few improvements based on your feedback. I'm thinking to auto-center the camera on the active unit and adding some unit selection buttons on the sides of the screen or implementing an auto-swap to the next unit once all action points are used. Anyway, I appreciate your patience in figuring out the controls and I’m glad to hear you enjoyed the game. Thanks again for your valuable feedback!

Thank you for playing and sharing your feedback! I appreciate your suggestion regarding the aiming system. I agree that having a better aiming system when not focusing on an enemy would greatly enhance the gameplay experience.

Thank you so much for playing and sharing your feedback! The hitboxes were changed last minute, since I had some issues with the default Unity NavMesh. And yeah, the camera can act funny when porting, I'm still thinking of ways to make the porting mechanic a bit more smoother. It's great to know that you were able to collect all the coins and take down some bears. I'm glad you enjoyed the magical theme :)

Thank you for playing and sharing your thoughts! I appreciate your feedback and understand your frustration with the difficulty balance against the bears. While the bears can be avoided altogether, I agree that the fighting mechanics could benefit from better player feedback and perhaps some hints on dealing with the bears.

Thanks for playing! I agree that it needs more polishing.

Thank you for playing and sharing your feedback! I appreciate your insights on the bear fight. Originally, the idea was to incorporate some realm-specific elements that would provide bonus damage against the bears. Traps were also considered as a gameplay mechanic. However, due to time constraints during the Game Jam, a lot of the features had to be cut down. But tweaking the fight mechanics will be my main priority when I continue on this game.

Thanks for playing! I'm glad you enjoyed the game idea and art. I will check out your game :)

Thanks for playing! I agree that it needs more polishing.

Thank you for playing! I agree that it could be better.

Thank you! Don't worry about it. I enabled the physics on them to spice things up a bit, so the rotation kinda depends on how you jump on them. But yeah, some of them could use some more tweaking, since they might be hard for many players.

Thank you!

Thank you! Some platforms could indeed have used a bit more tweaking. I noticed that some of them could glitch out sometimes.

Thank you! Yeah, I think it would have been better if the camera zoomed out a bit and focused on the lava so that the player can easily see the danger. As it's now, you won't see it until you fall into it.

Thank you! I hate some of those platforms too :)

Thank you for the feedback! I agree with your points, I was planning to have some more alternate paths, and maybe some kind of cloud section, that the player could move in a circle around the map. But I had to scratch some ideas to meet the deadline of this jam. I did place a diamond right behind the player's starting point to hint that you should also go to the left side. But it seems that it's right on the edge of the screen in WebGL, so it might be easy to miss.

Thank you!