That's great! Thanks for enjoying this game 😄
Lionblade
Creator of
Recent community posts
Hey, I get where you’re coming from. I realized after uploading the game that the control scheme might not be intuitive for players unfamiliar with similar turn-based tactics games. I’ve then added the control instructions to the description on the game's page, but yeah, many players, myself included, just press that Play Game button right away 🙂
I’m considering a few improvements based on your feedback. I'm thinking to auto-center the camera on the active unit and adding some unit selection buttons on the sides of the screen or implementing an auto-swap to the next unit once all action points are used. Anyway, I appreciate your patience in figuring out the controls and I’m glad to hear you enjoyed the game. Thanks again for your valuable feedback!
Thank you so much for playing and sharing your feedback! The hitboxes were changed last minute, since I had some issues with the default Unity NavMesh. And yeah, the camera can act funny when porting, I'm still thinking of ways to make the porting mechanic a bit more smoother. It's great to know that you were able to collect all the coins and take down some bears. I'm glad you enjoyed the magical theme :)
Thank you for playing and sharing your thoughts! I appreciate your feedback and understand your frustration with the difficulty balance against the bears. While the bears can be avoided altogether, I agree that the fighting mechanics could benefit from better player feedback and perhaps some hints on dealing with the bears.
Thank you for playing and sharing your feedback! I appreciate your insights on the bear fight. Originally, the idea was to incorporate some realm-specific elements that would provide bonus damage against the bears. Traps were also considered as a gameplay mechanic. However, due to time constraints during the Game Jam, a lot of the features had to be cut down. But tweaking the fight mechanics will be my main priority when I continue on this game.
Thank you for the feedback! I agree with your points, I was planning to have some more alternate paths, and maybe some kind of cloud section, that the player could move in a circle around the map. But I had to scratch some ideas to meet the deadline of this jam. I did place a diamond right behind the player's starting point to hint that you should also go to the left side. But it seems that it's right on the edge of the screen in WebGL, so it might be easy to miss.