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lionclaw0612

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A member registered Jun 15, 2020

Recent community posts

Thank you, I have added you on discord (name is wildheart)

I'm a 3D artist and sound designer and am looking to create a simple pipe puzzle/netwalk game. I know exactly how the game is going to be laid out, but need a hand coding the basic logic. I usually work in unreal, but as this will be a 2D game (rendering in 3D and exporting to tiles) unity or godot may be better.

As for the code, I've got open source code that can be used, it just needs to be converted for use in a game engine. Someone who is familiar with coding can probably do it in under an hour.

The game idea is basically the classic pipe game where you rotate tiles to redirect a fluid (each level will be a different fluid and art style) Unlike the basic version available online, I'm going to create a highly detailed visually interesting game with realistic sounds and each level will have a lovely atmosphere.

It'll be released for free without ads on desktop and android, because there aren't enough quality mobile games for free anymore, and I would like to change that.


Any help would be valuable. I've got documents on how the game could be coded in detail, so it should be a trivial task to people who understand code.  

A question about the character artist role: do you need someone to create a character model, texture it, create clothing, rig it and animate it by themselves? Often someone does the work on the model while someone else specialises in the animation and rigging. Obviously you have less people working on an indie game, which is the reason you don't often see realistic 3D characters. You could go with characters made with something like CC3 to save some work, but you'd still need an animator. 

I've done a bit of sampling. There's a limited amount you can legally do without buying licenses though. Personally I think it would be best to follow the overall vibe of the track you're looking to recreate, but avoid sampling it. It would be unique to your game then too. I think we'd need to know more about the game before creating a soundtrack for it. If it's an 80s style game, then we could use old analogue synths to get it sounding authentic. 

I may be able to help. Are you looking for full tracks, or just loops to go along with gameplay? I mostly do tech house and psytrance, but can do other EDM genres too. Have a look at my stuff and let me know if it's the sort of thing you'd be interested in.  https://soundcloud.com/jack-darling-385110263