Thanks for reading about my little (Animal Crossing) guys!
Litda
Creator of
Recent community posts
"Anders Metropole Locomotive is an equal-opportunity employer."
"--Today pronouns" are wildly the rudest words in the (queer) world.
I got the walk of shame at the end of the first round and then the OTHER ending... You know what, not getting that ending on the first go is good although applying for jobs over and over again is its own version of hell.
LOL If this were real life, they would auto-promote me to manager (again) and I'd have to work (very long and unpaid) overtime. Like my last three jobs. (Cries.)
Thanks for playing! I rarely get any feedback on it so it's greatly appreciated!
Since I can't open the file anymore due to it not being able to update to the newer version of the software, I cannot continue developing it sadly. I liked making it and I do occasionally open it up to play it.
I'm working on new games at the moment, but I actually like the engine I made this in a lot and would like to make more games in it.
I've played various iterations of this game and the Frantic Fanfic team has grown from a Google Docs game into a browser game. I would love to play this game seriously on long mode with fangirl friends.
It really reveals which one of your friends is wild and doesn't follow instructions, which is how I ended up with an 18+ fic of a deep cleaning fic of Mr. Clean and a Japanese train (shinkansen) when I asked for a PG fic.
I honestly forgot there are little things in the game like that could be considered something that would be a hobby in itself. Fishing mastery and bug catching mastery and all the weird places bugs land are such a thing! Even the weird choice of scaling when you make figures, my friend and I talk about it sometimes.
Thanks!! Yeah, since we couldn't go out but people could come over and trade/catalog what they needed from each other to build a world where they could explore and make our own. Even though I have most items in the game, I JUST found more new ways to play because I'm playing in a community.
There is always something for someone to do, once you fix one this, another thing looks wrong. New designs come and items come out all the time, so you can re-design as much as you like. Some of my friends don't play anymore but they open the game just to play with me because we can't see each other in real life.
I really loved this zine.
As someone who pivoted from a cooking zine (wow, what was I thinking? More work on top of work) to something that was more fun (Animal Crossing Zine), why did we inherit a future where we are forced to monetize our hobbies? Who can afford not to monetize their hobbies? Also, huge pressure to monetize zines despite the culture it was years ago.
Ya, my friends tell me their personal Animal Crossing stories and they are really side-splittingly funny. The villagers do have certain stock phrases and interactions but each person has their own personal experiences with some. I forgot to put in that Pippy once made four villagers cry in a row, back to back!
I feel like everyone has the same shared experience playing so they can relate or they can be like, "I didn't feel like that at all and it was like this for me. I almost did a zine about food but I was like, "it seems like more of a job than a hobby the more I work on this" where Animal Crossing is more of a fun hobby.