thank you so much!! 😭 working hard to try to bring it to you!
Little Ghost
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Oh I'm so glad you returned to it and enjoyed it!! Thank you for all the kind words and for your time. You're also not the only one who found the illuminati eyes very difficult, the next patch will slow their times down and one of them will be removed all together. Thanks for the feedback, it is super helpful!
Oh ok well if it's the blue key you're talking about, then I have even better news for you 😊 I made a much more drastic change to that key: I moved it to a different place entirely!
Thank you again for all your feedback 🙌
I'm aiming to have the patch out on March 20th
I'd love to hear your thoughts on the changes
Have a great day!
Oh I'm so glad you enjoyed your time! Thank you for all the kind words!
I'm sorry the babies kept you from finishing the purple key, but I have good news! I'm releasing a game patch/update in about 3 weeks with a bunch of fixes and improvements. One of those changes is taking the difficulty down on that purple key, so, if you wait a few weeks, you can download the 3.2 version and use your same save file to pick right up at the purple key again. I'd love it if you can tell me if that change makes a difference for your experience.
Thank you again for playing and for all the nice things you said. Have a great day!
Thank you , yeah, I totally get that. I think I was just struck by your addressing the heart of the matter, that the subtext is the context, it is the environment and the medium etc. I was hoping someone would resonate with it on that level and so I just thank you for meeting it there.
Also happy to know there are some Negativland fans out there :)
I'll take a look to see if I can change thresholds for controller sensitivity. It sucks that that happened. I have a patch coming in a few weeks anyway, hopefully that version will be without such an issue.
Gosh, there's so much I feel about this, I don't know where to begin responding. I want to thank you for meeting the game on that level and I want to meet you there in response, but that might have to be in a few days. For now, thank you, truly.
2 quick things.
1. You're the first person to report that controller issue, but I want to try to address it if I can. It sounds annoying to say the least. May I ask what make & model is your controller?
2. There are audio sliders on the pause menu, one controls the mp3 player (the music/podcasts) and another controls the SFX (death and damage etc). I hope you can find a mix of levels that's a happier medium. Maybe I'll lower the SFX audio defaults for the next patch. I can re-label the audio sliders too so they're clearer.
Thank you again for all the kind words and for the thoughtful write-up. Have a great day!
Huh, I'm sorry to hear that. I just had someone comment in the 3.0 dev notes a few days ago that they were playing it - so I know it worked for them. But actually they were asking about getting the Mac version updated to current 3.1 and I told them I'd aim to make that happen in the next few weeks. When I upload that, I'll let you know, and we can see if that version works any better for you. Thanks for the interest, I'll do my best
Hi, thanks for playing, so glad you're enjoying it!
When I was putting the 3.1 out, I had some Mac compiler issues and at that point my Mac download count was so low that I decided not to prioritize it. But now that we've got some traction here and a decent amount of Mac downloads, I'll be sure to put some work into that over the next few weeks.
Thanks again!!
Thanks so much for the feedback! I'll totally think of some ways to address your point about granting additional leeway.
I dont have a date in mind as of yet, but I'd like to aim for 1 year. I wanted to get these early levels well polished and learn from feedback so that I could apply those lessons to the full game.
Thanks again so very much for taking the time to play and write back! Really appreciate you.
Really cool game. I really really liked this one.
2 quick things:
Level8 (Rising Sun) there's that one floor that hangs down so you hit your head while jumping to the blue platform near the start. It's both a really tight jump as well as kind of hidden/blending into the background and was the only source of annoyance for me. I think if it werent so early in the level and had to be repeated so many times as you figure out the rest of the room, it wouldnt be so annoying. Maybe it's just me, but that was the only point in the whole game that killed my fun.
At the end of the game when you turn on that lightbulb and the credits come up, the "press X" icon stays on screen, but I cant press it again. Is there something after that?
Anyway, thanks for this one, it looks great and was a lot of fun. Great job!
Thanks! I appreciate the feedback. :)
I've been on the fence about increasing player speed and gravity. You may have just pushed me to try those changes.
I played your Candela game last night and really enjoyed that too. I did a little of the in-browser version and I'm looking forward to dowloading and seeing how far I can go with it.
Pleasure to meet you!