I improved the performance significantly and overhauled the AI. Also added an "observe" mode to examining the ai.
Phil Royer
Creator of
Recent community posts
Hi nolw,
My apologies that this is not clear as of yet. In 0.2.0 I have tooltips coming to make it more clear as well as visual feedback to show it's been saved.
When you are in the Editor (make sure you click Edit) in the Library, there is a tiny "save" icon on the top right.
Once you click that you should see a pop-up that enables you to save info. After that, click the "save" button at the bottom of the pop-up. Your changes should be reflected once you go to the Library again.
Here are screenshots to show the locations: https://imgur.com/gallery/2MYz...
Let me know if you have any other questions!
Thanks,
Phil
Love it!
Currently working on Mobs within Castle Battles, where you can "conquer" castles in your map. I really really like the idea of World bosses. I think though, that being able to battle "Beasts" around your worlds is going to be a higher priority at the moment.
0.2.0 should be ready next weekend (17th of June) and will bring a number of improvements, fixes, and additions!
Thank you for trying it out! Yes, as it's currently only 0.1.0 you can imagine the future is full of more content and features!
My current update is going to include the ability to battle and take over castles and battle beasts. So you will be able to quest in the worlds you build. I also want to include some other elements like villages, methods of transportation, and eventually stores/markets. Can't really commit to a timeline at the moment, but I'm completely open to suggestions!