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littnuke

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A member registered Dec 03, 2023 · View creator page →

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Thanks, it's currently 2am so i'll just explain the functioning behind the weird stuff that is collider for the player and lack of aggro system:

-I tried to turn the collider back into a ball later in development but it broke the balls destroying on collision with it for some reason(will probably go back to when working on the post-jam update(which may be a bit late due to going on holiday)).

-I got an aggro system working late in development but wandering felt weird and so did staying still at the time so i ditched it(will probably just turn it into staying still when not having a sightline sight of you)

I'm a bit confused by the feedback, what do you think should be changed in the post-jam update?

(1 edit)

Thanks! I will most likely do a post Jam update and add something like that(maybe not arrows but more like the dotted lines that connect doors and buttons in the Portal franchise when in easy)

Yeah, i should've put more work into the UI but it was so far down on my priority list i didn't actually connect the healthbar to the health until the day before the Jam finished, i might make a post Jam update after voting finishes and fix things like that

Very good game(I really suck at it lol)

Right, i get what you mean now, i'll try to work out how i can have it detect the player touching it without having it's own collider

Interesting, i'll look into it when it allows me to update after the game jam since it should be creating the health packs on death, i might have to check if i left the old iframe code in to some degree.

I feel like it may have been nice to have something like a quota for robots people want to give the player a sense of purpose, but nice game!